I?m not sure. Sounds sort of complicated. There are prizes from previous goals that I?d like to unlock, but doing something more to earn points sounds like it will make the game more time consuming than its already turned into.
Why not give players the option to trade items between themselves? There could be a portal where players can put items in & others can take an item out that a nbr agreed to trade for. S8 could charge a nominal fee for access..nothing too extravagant as a lot of players don?t have a lot of gems & cant afford to buy them. Plus I think more players would buy if the fee were maybe 10 gems per transaction. 10 for the seller and 10 for the buyer. Any player can show what they have by displaying in a corner of their stor, or nbrs can say, I?m looking for Fountain, or a holiday decor.
Player can display what they have.
I just don?t want to do a lot more cooking or saving to earn points plus try to keep up with goals.
Would also be awesome if players could exchange decor from one game to another. Say bs & rs can trade or sell decor from either.l
I like this idea as well - any trading system is good in my books
Originally Posted by enveeme2
The reason why my initial post was based around the premise of trading our own items within our own games and not direct trading with neighbors was mainly from a programming standpoint. Over the years, the main framework of the game hasn't really upgraded a lot (or at all) so for them to implement a system that would work like trading in FS2 would require a LOT of time and effort on the team's part to add the new system and update the framework to support it. And that's not even getting into all of the possible/likely issues we'd see with trying to get this new system to work within the a framework that's old and already starting to see issues with basic functions (like no notifications, videos not playing, etc.).
The self-trading system, is very like the Portal/Codex system they've already set up in Dragon Story. Since DS's initial framework was sort of similar and hasn't been changed entirely since release (though it has been updated more than BS) it makes it a better comparison to BS/RS; the games are different while still having a lot of similarities in the way the systems work, I think.
Farm Story 2/Bakery Story 2, however, are obviously run on a very, very different base system - very little in those games can be directly compared to BS/RS. Things that are possible in those games won't ever be possible in BS/RS without taking the games offline to basically change the game foundations entirely. I think it's much more likely that if we were to ever get a trading system, it would be one that requires as little extra work for the team, has been proved to work already and will cause the least amount of bugs when integrated into the game's current system.
My overall point, however, is that trading seems like the natural next step in the game regardless of which version they choose to use or how they choose to add it into our games. ANY trading would be a great improvement over nothing at all!
Think Item Trading in BS/RS is a good idea? Click HERE to visit my thread on the topic!
Will I still be able to get my account back after being suspended? Made a report about an accidental purchase but they suspended the acct right away. I just ignored the purchase and just informed support that the activity was just an error. Can somebody pls help me. I can't access my acct anymore. I miss playing restaurant and bakery story.