Quote Originally Posted by Zoeylansaw View Post
Other posts have talked about the ambivalence, stopping to collect energy and all of these questions running together. I agree with what everyone else has said but I have another question. Who decides the quest, the monsters etc.? And why is it that the hero always wins? True, it?s fun to be the hero and always to win but why doesn?t the poor little monster ever win? I just beat the hell out of a truffle and other than waiting for more energy, it was not a challenge at all. What if the truffle and other monsters could fight back? I see him swinging his little tiny animated tool, be it a sword or nice or fang but really, he has no chance.
I think we should get energy faster but also that the monsters have a chance to win. Perhaps in compensation for the monsters being able to win, we could get more energy at four or five times the speed while we are in a fight with a monster. Even if the monster wins, we get the extra energy. This way, if the monster beats us, we will still have energy to do other things in the game. I noticed that sometimes we get extra little lightning bolt of energy while we are fighting. What if that became a rule rather than exception, just because the monsters could beat us?
Oh boy! Not sure I like this idea of the monsters being able to win sometimes at all. For experienced players it may be less frustrating since we may have a bit more energy and resources but imagine the hell for lower level players with less resources and energy!