Agree
Neutral
Disagree
I didn't participate
I ran out of time to craft/collect Horn
I crafted 1 or more Meadow Wolf
Spawn rate for Meadow Wolf too low
I used gems to finish and I did finish
I used gems to finish and didn't finish
Castle Story "Tome of Knowledge", visit for: Interactive Map, Inventory Cards, Detailed Inventory, and more...
Worst event I've ever participated in. I got stuck at goal 6 because monsters would not spawn for me. It usually took about 25 taps to spawn a monster, so even if I could have played every 30 minutes, I wouldn't have had the energy to spawn and fight enough monsters. Plus I was getting one pelt per monster so I would have had to fight atleast 60 of them.
The key portion also didn't work well. My total would go up and down during the day (without crafting chests). I'd have 5 keys, then 11, then 3.
And why a level 6 tavern? S8 couldn't have used a building that we had to get to level 6 during those goals?
I wish players would all agree to not use gems on a couple of events. Using gems only encourages S8 to code events with failure built in.
I mentioned the same thing to another neighbor! It’s like they’re hiding the evidence.
I still have pelts, fangs, sunflowers, meadow sap, and even the extra meadow potion I crafted, but all traces of coins and keys are gone. (Not that they matter, but I’m one of those players who happens to like souvenirs. Making the existing tabs functional would solve a lot of players problems with inventory.) I guess I should be grateful I still have the two wolves I managed to complete. Smh.
And to add insult to injury, I’m getting replies to key requests today, and I’m getting requests for keys. Yesterday while the event was still ongoing, I did not get one request for a key or receive one single response. I have neighbors who had trouble getting keys throughout the whole event, yet I wasn’t getting requests from them. And this morning I’m reading that player after player was *****ed out of the horn because the event was stopped early. IMO once the craft has started, players should be able to collect it even after the event ends. But there is no excuse for the craft to disappear when the event timer is still running.
Tricks like this are why we here on the forums advise people do not trust the timers and make sure all is complete with plenty of time to spare. This is also why I exclusively play for free now. Any gems I spend are those I collect through gameplay. And even those, I try not to spend on timed events that attempt to force gem spending by design. (Low spawn rates, random rare drops, etc) Its been said here many times but I repeat
Games are supposed to be fun. Not frustrating and stressful.
⚔ Thuakie Sword Society ⚔ Sword #12
#return2storyline #bringbacktherealcastlestory #resistforcedgemspending
I agree! I’ve been wishing this for a long time now. I truly believe that if they offered fun and entertaining events with desirable prizes, the gem spending would come naturally. It wouldn’t have to be ‘programmed’ in. I can only imagine what players who don’t visit the forums must go through with these poorly planned events.
The only good thing is, it has taught me that I don’t need to complete every event. The frustration level is still high, but the FOMO has definitely been cured.
⚔ Thuakie Sword Society ⚔ Sword #12
#return2storyline #bringbacktherealcastlestory #resistforcedgemspending
I quit because I couldn’t get sunburst seeds...or whatever it was from going on countless adventures.
Me too. And I’m seeing where my wonderful neighbours are only now just receiving my requests and answering them too. How wonderful. Meanwhile I was only receiving about 5-8 keys each day. Wonderful.
I realized this a long time ago. I stopped trying to complete timed challenges. And these polls that keep asking if gems were used to complete the challenges. Why is that even a question anymore?
That was the reason I quite. I lost a full inventory of swords and. 37 simple feast to end up with only 2 seeds. Disappointment is what I got.