Please tell if you have some useful tips for WW.
edit: Asked about Weekday Warrior mechanics. Previously WW worked differently. My question is no longer relevant so deleted the question.
Please tell if you have some useful tips for WW.
edit: Asked about Weekday Warrior mechanics. Previously WW worked differently. My question is no longer relevant so deleted the question.
Last edited by Ginnyfe; 12-06-19 at 03:08 AM.
It seems that there may be 2 ways to use unlimited energy. One is above exactly. My experience was different. Once I force closed, my timer changed to unlimited as shown in the picture.
Attachment 43363
I wonder if it depends on how much energy you have to start with??
S8 advise that when the unlimited energy expires the Energy you had left before unlimited energy started will show up. What is being looked at is that you shouldn't have to force close to see your balance after the unlimited energy expires.
DEDICATED HUB THREAD WITH DETAILED INFORMATION ON WEEKDAY WARRIOR - CLICK HERE
Available to players Level 20+
Last edited by SpiritWind00; 04-13-23 at 06:24 PM.
Couple of general tips I've found useful for the warrior:
Park a beast on Thursday; if you have the beast lair or troll sparring pit, they will be ready on Friday and will be a guaranteed spawn.
Stock mushrooms and seed in odd moments through the week. The potion shop counts as crafting, and the earthen potion only takes 6 minutes. Using both shops that's 18 minutes for your crafts.
For some reason, the plant in a log ( 2 chops) counts as clearing stone/ rubble. So you do one rock outcrop which you have to do anyway and two plant in logs, 24 energy for your 3 stone e items.
I've only ever had the bar that said "unlimited," never the refill style. I'm thinking maybe SW is onto something with her theory because I've also never had below 40 energy when the WW rolled in. It would be interesting to hear from some folks who have completed WW with more than 40 energy and also less than 40 so we could figure out if there is any correlation.
I think that the refill style sounds like it might be better in the long run to help cut down on the freezing and lagging that occurs so frequently during the unlimited energy. I now make it a point to quick collect after every 30-40 moves to reduce the lag because the game always seems to have issues with processing any more moves than that. However if I only had 40 at a time then the game wouldn't ever have to struggle to clear more than 40 moves which would likely stop the lagging and force closing...maybe.
It's most likely a case of the grass being greener since both styles of unlimited have their pros and cons but I'm still interested to try the other style just for comparison sake. It would be super awesome if we got to choose which style we received. Maybe one style is better for certain devices or for certain strategies but we may never know.
Info: Android. Level 26. Never started with over 40.
I had the "not unlimited, just repeated 40 refill" my first WW (few weeks ago) and it lasted FOREVER; definitely felt like more than 10 mins and I was exhausted by the end, lol. It would refill itself randomly, I didn't always get down to 3 or whatever. Probably because I was incredibly slow, lol. Half the time I didn't notice.
Following week I read about "force close" on forum. All WWs since, I get down to nothing (because I'm faster now lol), panic and reboot to get the unlimited symbol and timer. I assumed they had corrected whatever anomaly had caused it.
Android user TIP: fastest "Force Close" for me is to slide the app window off the screen, then click desktop icon to start fresh. Android Task Manager/Settings not needed to forcibly "Stop."
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Other "Tips"
4 May I cleared grass and small rock piles first. Had a rock outcropping at 15 ... and the requirement completed when the rock vanished ("cleared.") Didn't have to start a new one. :-o
Reminder: watering tree saplings counts for flowers, so do Mushrooms. Someone on forum said finishing a tree counted for something. Blue blossom trees from event a few weeks ago counted as flowers. So consider surprises from special event items if trying to control kickoff of unlimited reward.
For newbies: IMHO fighting monsters is a slow waste of time during unlimited. you could be getting a lot more done elsewhere. park a monster for all of Goal 3 unlimited reward. You can spawn monsters all week and still be better off.
Also newbies: you don't have to click, then collect, then click again. I had no idea, lol. You can click like mad and let the software catch up. (but watch out for gem traps). iOS has some big swoop collect feature which someone will tell you.
And as basic weekend warrior instructions state: don't complete all Goal 3 steps during Goal 2 unlimited reward time. Some people did not get their full time and theorize it was overlapped. Why take chances?
Last edited by Lavenderdale; 05-19-18 at 02:18 AM. Reason: edited mushrooms
Good previous post (with a few edits) for reference:
Lavenderdale said:
MAY NOT BE RIGHT, FOR REFERENCE ONLY
Goal 1: Weekend Warrior
* Weed the landscape 0/10 CHOP | clear any foliage
* Clear rubble 0/3 CLEAR | clear any rocks (plant in a log counts, rock outcropping listed next counts as 1 of your 3)
* Mine a rock outcropping 0/1 MINE
Rewards: 100 coin, 1 xp, +30 energy
Goal 2: Weekend Warrior
* Visit town buildings 0/10 COLLECT
(Farmhouse, cottage, marketplace, tavern, windmill)
* Harvest from flowers 0/15 HARVEST
(apple, orange and lemon trees count here, so do mushrooms)
* Craft goods 0/5 CRAFT | any crafting building works (mermaid and faerie worship also count, greenhouse does not)
Rewards: 100 coin, 1 xp, +10 minutes of unlimited energy
Note: you may have to force close to see this. The place were you see your energy balance will change and in its place will show UNLIMITED ENERGY and a timer counting down from 10 minutes.
TIP: During your first unlimited time, do NOT finish these next tasks!
(I collect the crops and animals, fight 3 monsters, spawn the 4 but then do not defeat that 4th monster)
Goal 3: Weekend Warrior
* Harvest crops 0/10 HARVEST
* Tend to animals 0/10 TEND
* Fight monsters 0/4 FIGHT
Rewards: 5000 coin, 25 xp, +10 minutes of unlimited energy
Note: you may have to force close to see this. The place were you see your energy balance will change and in its place will show UNLIMITED ENERGY and a timer counting down from 10 minutes
Last edited by ratdogs4; 05-20-18 at 04:59 AM.
Toadstool Cottage was also counted as a "town building" for me. I cannot understand why the Jeweler building is not considered a town building. I've never seen a jewelry store on a country road! There are other buildings, as well, that should be on the list.
Official game play info is on the Storm8 Hub. Separately, the CastleStoryGuide WIKI offers main storyline info, but linked and cross-referenced on pages and tables as you would expect. Contributors are welcome.
Yeah! Weekend Warrior!