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Thread: Battlegrounds and Tournaments

  1. #21
    Executive Chef
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    Apr 2015
    Location
    Netherlands
    Posts
    2,298
    I won 2 rounds so far with Birthstone against Spooky in the tourney.
    I'm only playing FFS.
    My forest name = Dragon Pool.


    Crystal Unicorn @03-2017
    2nd; Sapphire Sphinx @05-17
    3th; Garnet Griffin @08-17
    4th; Pearl Peryton @10-17
    5th; Emerald Dragon @05-18
    6th; Spinel Ravenstag @06-18
    7th; Ruby Razorback @09-18
    8th; Jasper Dragon @03-19
    9th; Obsidian Cyclops @03-19
    10th; Sapphire Cthulhu @06-19
    11th; Valkyrie @08-19
    12th; Topaz Tiger @10-19
    13th; Granite Golem @12-19
    14th; Onyx Direwolf @01-20
    15th; Peridot Phoenix @02-20

  2. #22
    Farm Supplier
    Join Date
    Oct 2015
    Posts
    72
    I have a few battlegrounds remaining, so here is what I have seen so far.

    Using Horseman's Steed, only using Ghostly:

    Got a critical hit against Electric/nature (palmeranian), but unsure if it is a fluke or true critical.

    Weak attack against water/electric (confetti yeti)

    Strong attacks against Nature/Earth (Persephone)

    Strong attacks against Dark/Nature (Green Gorilla-I forget what its called)

    Strong attacks against Nature/Shamrock
    Last edited by megsailor; 10-27-17 at 12:11 PM. Reason: updated

  3. #23
    Executive Chef
    Join Date
    May 2016
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    1,783
    WF = Witchs familiar SS = Sorcerer's Steed (both single element ghost or spooky)

    1. Terrorier d/f - WF fail
    2. Dream Bat D/earth - WF wins 1 hit (1 critical hit can be a fluke as it can happen against neutral strong elements)
    3. Jackolanturtle spooky/earth - bead steed elec fail, diamond pony BS win 1 critical hit
    4. Bansheep elec/d - spooky fail, fire wins
    5. Frankenswine d/n - spooky fail, fire win
    6. Elephantum elec/d - spooky win 2 hits
    7. Werewolf earth/n - spooky fail
    8. Jackolanturtle spooky/earth - grandmother water wins, nature low hit, Rainbow Tye dye tiger fail
    9. Sugarskull glider skull/n - SS Win
    10. Cerberus elec/d - WF win 2hits
    11. Skeletal steed skull/F - SS fail (weak to fire?)
    12. Scaredy cat Halloween/n - SS wins 2 hits
    13. Zombee earth/n - SS win 3 hits
    14. Twilight troll d/n - SS Wins 3 hits
    15. Jackolanturtle spooky/earth - water/nature fail w water (and nature is strong to earth)
    Skyger dark beat it with one hit
    16. Jackolanturtle spooky/earth - SS fail, magic wins
    17. Scarecrow d/earth - SS fail, WF fail, nature wins
    18. Yak o lantern earth/fire - SS fail, water wins
    19. Vampire cat earth/f - SS fail, water wins
    20. Nocturtle d/w - SS fail
    21. Goblin Gobbler - SS fail
    22. Jackolanturtle spooky/earth - lightning leopard elec 1 hit
    23. Ruby Razorback g/f - SS fail, water wins
    24. Trick or Treent Tree/d - SS wins 1 hit
    25. Ghostrich earth/nature - SS wins 3 hits 1 low, 1 strong, ****shot
    26. Halloweasel earth/fire - SS fail (badly)
    27. Jackolanturtle spooky/earth - bead steed win elec
    28. Deadwing skull/f - SS fail, earth wins
    29. Sapphire Cthulhu g/w - dark wins
    30. Jackolanturtle spooky/earth - magic wins wise eagle
    Last edited by Eluzyion; 10-28-17 at 09:38 PM.

  4. #24
    Executive Chef
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    May 2015
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    1,866
    I used spooky / Fire (Horsemansteed) ( Used ONLY Spooky) - against Halloween- Nature. So Spooky should be STRONG against either Halloween OR nature ( can't tell which one)....but is definitely NOT weak towards either.


    It was definetly NEUTRAL against earth.

    Spooky/Fire ( using only spooky) - completely neutral against Skull/ fire.
    Last edited by Destiel0918; 10-26-17 at 09:49 AM.

  5. #25
    Executive Chef
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    Quote Originally Posted by NannaSherry View Post
    I had found fire for Apple strong and water for spooky element. I also used Gem/Water against the Spooky/Earth combo and Gem gave a strong hit, but water was critical. Very much appreciate yours and all the other knowledge passed on.
    Reposting this info from another thread here

    Quote Originally Posted by starship412 View Post
    I just beat Jack-o'-lanturtle with one shot of nature by lvl. 14 Blossom Buck. I think Spooky type is weak against the water/nature combo. I'll test this out through the rest of the tourney.
    Reposting from tourny thread

    Don't forget that in battling jackolanturtle it has an earth element so nature is strong is to that.. I used water/nature against it and water failed.. Nature can win when used simply because it's strong to earth, still testing..I'll use ghost against more nature animals

    It'll help to use single elements when you battle jackolanturtle to see how they do..I'm on one now and will use pyro, frostfang, skyger, lightning leopard, panfodil being last, may try zodiac or other specials if I get the chance, rainbow doesn't do well

    Quote Originally Posted by Eluzyion View Post
    Don't forget that in battling jackolanturtle it has an earth element so nature is strong is to that.. I used water/nature against it and water failed.. Nature can win when used simply because it's strong to earth, still testing..I'll use ghost against more nature animals

    It'll help to use single elements when you battle jackolanturtle to see how they do..I'm on one now and will use pyro, frostfang, skyger, lightning leopard, panfodil being last, may try zodiac or other specials if I get the chance, rainbow doesn't do well
    Dangit! Used skyger first and dark beat jackolanturtle in one hit, will need more chances data with single elements against ghost
    Last edited by Rynetory2; 10-26-17 at 06:02 PM. Reason: Merged multiple consecutive posts

  6. #26
    Rhino Keeper
    Join Date
    Feb 2016
    Location
    Maui
    Posts
    207
    I beat Jackolanturtle several times using Basilsik Magic/Nature with the the Magic element first hit critical each time!

  7. #27
    Executive Chef
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    Quote Originally Posted by MauiLady7 View Post
    I beat Jackolanturtle several times using Basilsik Magic/Nature with the the Magic element first hit critical each time!
    Yay! Ty I haven't used magic on it yet!

  8. #28
    Grand Emperor
    Join Date
    Jun 2014
    Posts
    24,667
    Thanks Eluzyion for starting this thread. It is very helpful.

    Would you like to help to collate the information using the below template into 1 post, when the results are finalised? I would be happy to add it to the Guide. Test results for testing against single element (Spooky) and double element creatures (Spooky, ??).

    E.g. Here are the test results against Jack-O-Lanturtle (Spooky, Earth)
    Spooky, Earth
    Strong: Birthstone, Water
    Neutral: Nature
    Weak:


    Spooky
    Strong: {element}, {element}
    Neutral: {element}
    Weak: {element}

    Spooky, Dark
    Strong:
    Neutral:
    Weak:

    Spooky, Earth
    Strong:
    Neutral:
    Weak:

    Spooky, Fire
    Strong:
    Neutral:
    Weak:

    Spooky, Nature
    Strong:
    Neutral:
    Weak:

  9. #29
    Executive Chef
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    May 2016
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    Quote Originally Posted by Rynetory2 View Post
    Thanks Eluzyion for starting this thread. It is very helpful.

    Would you like to help to collate the information using the below template into 1 post, when the results are finalised? I would be happy to add it to the Guide. Test results for testing against single element (Spooky) and double element creatures (Spooky, ??).

    E.g. Here are the test results against Jack-O-Lanturtle (Spooky, Earth)
    Spooky, Earth
    Strong: Birthstone, Water
    Neutral: Nature
    Weak:
    Personally I cannot give strengths because android still doesn't show hit strengths like weak, strong, critical hits..it'd help a lot if we got that I'm judging by how far the bar goes down right now using ghost only animals, but with the help of others we should be able to complete the chart, it may take another tournament to get it precise but we are getting good info so far

  10. #30
    Grand Emperor
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    Jun 2014
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    Quote Originally Posted by Eluzyion View Post
    Personally I cannot give strengths because android still doesn't show hit strengths like weak, strong, critical hits..it'd help a lot if we got that I'm judging by how far the bar goes down right now using ghost only animals, but with the help of others we should be able to complete the chart, it may take another tournament to get it precise but we are getting good info so far
    Oh sorry I didnt realised that android doesnt have that. That's tough to gauge by progress bar. Feel free to make a request for this in Suggestion forum if there isnt yet. I agree it will be very helpful if Storm8 can implement that. I'll send in a request for you android folks.

    Do you think you can put that template into Post 1 of thread and compile whatever results you and others have so far? And let me know when they are completed and I'll copy Post 1 over, no rush. I've reserved a place for your post results in the Main Guide. Thanks for your help.

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