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Thread: Lower Rune Price for Expansion

  1. #1
    Rhino Keeper
    Join Date
    Jan 2014
    Posts
    112

    Lightbulb Lower Rune Price for Expansion

    I am liking this game a lot but innlast time I noticed that there is still no change in the runes you must find to expand.Now I should find 72 Runes for one Expansion?Sorry TL you should not throwing out 100 Events a month with 20 pets and weekly new pets when player cant find space for them.I have over 15 pets which are prices and none got in the nest because I only have two free zones left and every silly Story book thing takes one zone for two pets and two Common scrap pets to take on.
    The Rune price should get slow down to 50-60 Runes or more bombs .I am sure most players are suffering from not enough space to let their pets come out thanks too high runes cost!
    DS only want 48 Maps but has more space and more bombs! No one likes it too see this big differences here.
    I hope it can change with more support of other players here

  2. #2
    New Resident
    Join Date
    May 2015
    Posts
    4
    I am about to quit over this very issue. It takes me far too long to get one expansion space for 3 (or if I spend real money, 4) new animals. I really like the amusing animals that continue to be created, but if I can't store them or display them, then what's the point?

    More runes would also help a lot. I average a pathetic 2 runes/collections and can barely force myself to make 2 collections a day.

  3. #3
    New Resident
    Join Date
    Aug 2015
    Posts
    5
    Yes please! I am considering quitting the game beacuse I have to sell rare animals to fit new ones. Honestly, I pay 70 runes and Its far too much. I used to love this game beacuse I could collect cute animals. But if I cant collect them beacuse there is no space, whats the point? Do something about this!!!

  4. #4
    Rhino Keeper
    Join Date
    Jul 2014
    Posts
    183

    Cost to Expand

    Hello! Before I start my rant/plea, I apologize if I come off as rude or selfish. In the end, if it's not possible to lower the amount of runes needed to expand, I'm okay with that. But I'm not going down without trying.

    I understand the game is not supposed to be super easy and spoon feed you all the time, but it's no fun when it takes nearly a FULL MONTH (more or less, it depends) to clear up space for a SINGLE habitat. I'm getting more animals than I can handle and the amount of runes I need is not helping, especially with the long breeding times. It's also a bit of a problem when an event that gives you a habitat comes out since there's most likely not enough room.
    I want to ask if there could be any possibility of lowering the amount of runes needed to expand (possibly 40-60?) I think the cost in terms of coins are fine but I hate how I have all these awesome animals I want to bring out and I simply don't have the space for them.

    I'm sorry if there's already a thread on this, but I rest my case. Feel free to speak your opinions and thoughts as well.

  5. #5
    Executive Chef
    Join Date
    Nov 2013
    Location
    UK
    Posts
    2,537
    Quote Originally Posted by Chocolate5141 View Post
    Hello! Before I start my rant/plea, I apologize if I come off as rude or selfish. In the end, if it's not possible to lower the amount of runes needed to expand, I'm okay with that. But I'm not going down without trying.

    I understand the game is not supposed to be super easy and spoon feed you all the time, but it's no fun when it takes nearly a FULL MONTH (more or less, it depends) to clear up space for a SINGLE habitat. I'm getting more animals than I can handle and the amount of runes I need is not helping, especially with the long breeding times. It's also a bit of a problem when an event that gives you a habitat comes out since there's most likely not enough room.
    I want to ask if there could be any possibility of lowering the amount of runes needed to expand (possibly 40-60?) I think the cost in terms of coins are fine but I hate how I have all these awesome animals I want to bring out and I simply don't have the space for them.

    I'm sorry if there's already a thread on this, but I rest my case. Feel free to speak your opinions and thoughts as well.

    I have the same problem here.

    I have 51 animals in storage.

    I have stopped doing tournaments - no point.

    I have stopped breeding to get new animals - no point.


    It's taking about 3 weeks to clear a space to get a habitat.

    In that 3 week period I am getting more than 3 animals from events, so always a net result of animals having to go into storage.

    To even participate in the events, like the Easter Bunny one I have had to sell all my commons and a lot of the rares. The problem is compounded by quests to hatch animals which are not needed.

    As a player none of this makes sense. The game is really out of balance. 51 animals in storage and growing. I am not using gems like I used to because I can't participate in tournaments now.

    I am now at the point of asking myself if I should continue playing this game.
    My ID is ciarjen if you would like to add me
    I play Dragon story (island name is Yniop), Castle Story (kingdom name is Langley) and Farm Story 2 (farm name is Batty's Farm).

  6. #6
    Rhino Keeper
    Join Date
    Mar 2015
    Location
    Bulgaria
    Posts
    415
    I have other question:
    Why we receive bomb only from breeding (1 bomb every 6 hours if I'm not wrong)?
    Why we can't receive bomb from evolving too - it stay and do nothing but storybook and few tasks like Zodiacs
    ID: rado_nik
    lvl 200 in Dragon Story - look for one neighbor to change gold every day
    lvl 198 in Fantasy Forest Story-do not play this buggy game for now

  7. #7
    Host(ess)
    Join Date
    May 2013
    Location
    Mountain View, CA
    Posts
    17

    Angry Expansion requirements completely **** the fun

    I have been playing Fantasy Forest Story for a few years now and have almost completely lost interest due to the tedium of the expansion mechanic. I have to mine for runes to expand. The only way to get these is to breed. When there is no place to put the creatures you breed, then you need to expand, and the only way to get more turns in the mines is to breed, so you have to choose some creature to sell just to get a chance to expand once. Having to get 70 runes to expand means spending a lot of unrewarding time in the mines and that's not the part of this game that makes it interesting.

    Having to get so many runes also makes me try to game the contests to *not* win first prize because only the lower prize categories include free expansion runes. I purposefully tried to finish the last contest in the place that gave me the most expansion runes, forgoing an easy win on points for a new creature I wouldn't even be able to hatch because it's so hard to expand to make room for it in the first place.

    My wife quit the game over the expansion requirements being so frustrating. I've stuck it out through level 92 now, and I both don't have room to expand and have *never* one been able to breed the crystal unicorn despite trying the entire time since it first became a goal (except the random times I have a time limited goal like the recent volcamel one that will apparently never happen either due to armordillo weed results).

    I've looked at several other high level players in the game, and I see a pervasive lack of expansions, and the new animal placed in a new area that requires at least 12 more expansions beyond my last two on the way to it means that I will need to collect 12 * 70 = 620 rune stones to expand to it, and that means approximately 310 more tedious visits to the mines fueled by more than 300 more breedings that I can't even use the results of likely averaging about one day per breeding or a full year of tedium. I don't think they realized the ramifications of things when they designed this expansion mechanism into the game.

  8. #8
    Fashion Designer comeseecomesah's Avatar
    Join Date
    Jul 2016
    Posts
    588
    A lot of people feel like you do,including me. Everything now is geared for those who can/are willing to spend gems to expand or complete tasks.

  9. #9
    Banned
    Join Date
    Dec 2016
    Location
    Montana
    Posts
    1,953
    Yes, yes, 100% agree with everything @devnil said. I have only been playing for 2.5 months but have leveled up pretty quickly and now require 70 runes per expansion. Getting runes from breeding alone means it will take me about two weeks per expansion. Only being able to place one habitat per expansion, and each habitat holding 4 animals, I can only hatch 4 new animals every two weeks?!? What is the fun in that? This issue desperately needs to be addressed.

  10. #10
    Rhino Keeper
    Join Date
    Mar 2013
    Location
    Tasmania
    Posts
    382
    Quote Originally Posted by Phoenix406 View Post
    Yes, yes, 100% agree with everything @devnil said. I have only been playing for 2.5 months but have leveled up pretty quickly and now require 70 runes per expansion. Getting runes from breeding alone means it will take me about two weeks per expansion. Only being able to place one habitat per expansion, and each habitat holding 4 animals, I can only hatch 4 new animals every two weeks?!? What is the fun in that? This issue desperately needs to be addressed.
    Ditto, ditto, ditto.
    I believe all FF players feel like us and yet the developers make no changes. I can only assume that new players keep the momentum going. I would be interested in a survey of all 60+ level players as to what changes would encourage them to keep playing and using gems. After all once we get bored /frustrated we stop using gems to speed up. Economically it would be sensible for game owner to ensure we continue playing.

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