Goal 1
**A few days after Queen Sirene's feast.**
Ruler: How are you feeling, Lady Greselda?
Greselda: Better -- now that I'm not in chains.
Ruler: About that... I'm...
Greselda: I know you meant well, Child. You did what you thought best for the realm. Let's not dwell on the past.
Ruler: So... you're the Witch of the Mountain?
Greselda: Indeed, and now my sister approaches this realm with a great vengeance. She thirsts for power. We must stop her at all costs.
Ruler: Well, let's get to it then. I'll gather the others.
Goal 2
Ruler: Where is everybody?
Thurston: My liege! Thank goodness I’ve found you.
Ruler: What is it Thurston, is everything alright?
Thurston: Not quite, my liege. Her Majesty Sirene has fallen ill. We suspect it may be a sign of further trouble. You must come at once!
Goal 3
Ruler: Your Majesty, are you all right?
Sirene: Oh, Noble Ruler, you’ve come.
Old Thomas: She is not in a good way, Young Ruler. Something is drawing her power from her.
Ruler: What is happening Sirene?
Sirene: My sisters and I are very closely tied, much like Heksa and your own Lady Greselda. Heksa must have found our other sister, Adira. She’s consuming her power, and therefore mine and Azura’s as well.
Ruler: What can we do to help?
Sirene: The only way to stop this is to save Adira. Soon, Azura will become sick like myself if not.
Azura: Noble Ruler, you must help us.
Ruler: Don’t worry, Azura. We will find a way to help your sisters.
Azura: I know one thing that may help...The life from our underwater home has made its way to your shores. See if you can find any Tidebloom Seeds. If we can grow Tideblooms on your land...we can make medicine that will temporarily restore my sister’s strength.
Goal 4
Azura: You've found Tidebloom seeds!
Ruler: Now just to see if they grow on land.
Goal 5
Greselda: It's worse than I thought.
Ruler: Lady Greselda...
Greselda: The queen of the merfolk is very ill, Child. That medicine will only last her so long.
Ruler: I know... but what can we do? How do I even begin to find a witch in the sea?
Greselda: We cannot face her on her own turf, she's far too strong. We must summon her here.
Thurston: In the realm? We shall bring no such danger here! Not on my watch.
Old Thomas: Lady Greselda, that does sound far too risky.
Greselda: We have no other choice! We cannot wait for her to grow strong enough to reach the realm on her own.
Ruler: Calm down, everyone. Lady Greselda is right. If we wish to save the merfolk, and even our own kingdom, we must do this.
Thurston: This is your fault, Witch of the Mountain! We'd be perfectly safe had you not come here!
Ruler: Thurston!
Greselda: Let him go, Child. He is right. That is why I must do all I can to stop my sister.
Goal 6
Ruler: Now that we've bought some time, let's get started on finding Heksa.
Greselda: I'm already ahead of you, Child. We shall build a portal linking land and sea. Much like the Glimmergate I myself came through. We will need to anoint it with elements from both our realm and the realm of the sea.
Azura: Oh, I have an idea!
Ruler: What's that, Azura?
Azura: In my realm, we used the jelly of Jellyfins to fortify our walls against intruders. I wonder if we use it to build the Tidegate, if it could hold her in place by creating an electric field.
Ruler: What's a Jellyfin?
Azura: Hmm, how to explain... let's see.... uh...oh! You see that over there? That strange creature with a farmer pulling its belly?
Ruler: The cow?
Azura: Cow? Yes! Think of a Jellyfin like a sea cow!
Ruler: This should be interesting.
Goal 7
Ruler: So what will we need to do to summon Heksa?
Greselda: Quite a few things, but we'll start with the basics. Heksa is looking for me, she thinks because I am now a good witch, I am weak. If she thinks I'm on the other side of the Tidegate, she may be more likely to come through.
Ruler: How're we gonna do that?
Greselda: Well you see Child, us witches have a keen sense of smell. We'll pour my perfume into the water, which should draw her closer.
Goal 8
Greselda: Heksa is getting closer.
Ruler: How do you know?
Greselda: The ocean life growing in the realm is darker, cursed with her evil.
Thurston: shall we investigate, my liege?
Ruler: Let me grab my sword.
Side goal triggered by spawning the marmosea pet in goal 8. After the Marmosea spawns:
Thurston: My liege, watch out!
Ruler: Whoa, what is that?
Thurston: Some kind of wretched sea-beast! Stand back you tide riding monkey!
Ruler: First the aquanthers, now these. Heksa must be closer than we thought.
Thurston: All thanks to *you know who*.
Ruler: Thurston, Lady Greselda used her powers for good. She's on our side.
Thurston: I know, but I can't help but feel if she never came here, we wouldn't be in this predicament.
Ruler: You can't think like that Thurston. Lady Greselda is our friend. We must protect everyone in the realm no matter what. Now let's take care of this monkey business, shall we?
[once a marmosea spawns, the dialogue continues...]
Ivy: Oh...my...goodness! These little coral eating comrades of Heksa's are so cute!
Ruler: They're also very dangerous...
Ivy: Nonsense! There's got to be a way to tame them. Then we can have our very own monkey militia!
Goal 9
Old Thomas: You know, Young Ruler, I was thinking more about that fairy tale I told you about. *The Tale of the Witch's Golem* In the story, each witch could be summoned by a particular charm. I wonder if we could forge something similar to summon Heksa.
Ruler: It's worth a shot. Hey, Old Thomas?
Old Thomas: Yes, Young Ruler? How does that story end?
Ruler: I would rather not say. Perhaps we should attempt to write our own destiny.
Goal 10
Ruler: The water is bubbling!
Greselda: Stand back Child!
Heksa: *Mwahahahahahaha* Dear sister, you dare summon me to your realm?
Greselda: Heksa you must stop this madness at once! You will not defeat me, nor the people of this kingdom.
Heksa: Defeat you? Dear sister, I've been making my way here to recruit you. Together we can rule every realm, every dimension.
Ruler: What's she talking about?
Heksa: Ah, who's this little one?
Ruler: Little?! I am the ruler of this realm!
Heksa: So much passion for such a tiny ruler. Let's play a game little one...
Greselda: Heksa!
Heksa: You defeat me on your own, and I'll release Adira to you.
Goal 11
Ruler: She's retreating!
Thurston: Stop her!
Greselda: Let her go.
Thurston: What?! Why would we ever do that?
Greselda: Look...
Azura: Adira!
Adira: Sister!
Azura: Are you alright?
Adira: I am now, thanks to you all.
Ruler: Welcome, Adira. Your sisters have told us all about you. Welcome to our realm.
Adira: Thank you, you saved me from that wretched sea witch. I fear by the day she grows stronger...
Thurston: We must strike again, while she's weak!
Greselda: No. Surely we have scared her off.
Ruler: What of the Merfolk Kingdom, Greselda? She has left our kingdom, but they have lost theirs.
Greselda: It's a price we must pay.
Thurston: Nonsense! What kind of scheme are you planning, Mountain Witch?
Greselda: Have you suddenly forgotten my name, Sir Thurston? I've been nothing but loyal to this kingdom.
Thurston: You're hiding something, Lady Greselda. I will find out what it is and I will defeat that evil sea witch while I'm at it!
Goal 12
[collect from the Tidegate and spawn Heksa]
Ruler: Thurston...
Thurston: Stand back, my liege! ...
Heksa: I see you have decided not to heed my sister's warning.
Thurston: That is correct! I will stop whatever mischief you and Lady Greselda are up to!
Heksa: Foolish knight... Do you not know why my sister let me go?
Thurston: I... I was a bit confused by that...
Heksa: Defeating me will leave only one evil witch is all the realms, stronger than ever.
Thurston: We will handle Lady Greselda if necessary!
Heksa: You fool, I do not speak of Greselda.
Thurston: What? Then whom do you speak of?
Greselda: Indra.
Thurston: Lady Greselda?
Greselda: Indra is the Witch of the Sky. Our eldest sister. If we defeat Heksa, Indra will awaken and seek the same power Heksa seeks now. Surely there is some way we can reach peace, Heksa.
Heksa: Silly sister, do you not know your own strengths? Your potential? We could rule the world together.
Greselda: I have no desire for such things, sister.
Heksa: Fine, then stay out of my way!
Goal 13
Thurston: Heksa has retreated again...
Ruler: The coral sword...it's broken.
Greselda: Not to worry, Child. I know of a weapon we can forge to end this once and for all. However, you must promise me one thing.
Ruler: What's that?
Greselda: Defeat my sister in battle and take her prisoner. If Indra is awakened we will need Heksa alive.
Ruler: Do you think that will happen?
Greselda: I hope not, Child. I hope not.
Goal 14
Heksa: What? This can't be...Sister, how dare you betray me!
Greselda: This is your own doing, Heksa. Not to worry though, the people of this realm will bring you no harm. You shall remain prisoner here until we can fix this mess. Thurston, put her in chains.
Thurston: Gladly, my liege.
Greselda: We'll have to build a prison that can withstand her magic.
Adamir: You know, Kind Ruler, the metals we've seen at the Elven Outpost are very strong. I wonder if we could forge bars from Elvenite.
Ruler: Good idea, Adamir. The last thing we want is an escape.
Goal 15
Thurston: My liege, the Sea Witch is behind bars.
Ruler: Good news...but....
Thurston: What is it, my liege?
Ruler: The sky...
Ruler: The clouds from the storm have not cleared.
Thurston: Perhaps it will take some time?
Ruler: Maybe...