Originally Posted by
mellymoo2000
I'm a bit concerned about the reduction in the chance of a community building giving an extra energy. There is not enough energy to run a medium - large city as it us. I have dumped everything that matures in less than 1 hour and now have mostly 4-hr buildings. I have to run my factories on 2hr contracts. You are saying you will be introducing buildings & business with shorter collection times - but where is the energy to support it?
I love all the ideas you have come up with, but with 20 energy per hour there is a limit to what you can do. I can't add any more buildings ( or factories) without the energy to support them. And with possibly 25% less on the comm buildings, I'll have to abandon clicking on yet another set of buildings.
Sorry to whine, but the energy thing is a big issue for most players.
Thanks