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View Full Version : What is the better use of trade tickets, and why?



danzplace
10-12-14, 05:54 AM
Weigh in please, since these take so long to accrue. Tinker camp or 3 + expansion permits?

NorthWoodsKingdom
10-12-14, 05:56 AM
Depends on what level you are.
I went for the tinker camp right out of the gate & never regretted it because during those lower levels, I could devote it solely to churning out wisps & lanterns and now - longer glues (architect paste & magic cement), leaving my workshops and potion shops free to do *other* stuff.

My vote is for the tinker camp. :)

Ps. The royal chateau just gives coins but is needed for the Greselda line. I went for it second. THEN expansion permits, opening all the plots that didn't require permits, first.

labsandboxers
10-12-14, 08:09 AM
I completely agree with NorthWoodsKingdom. ;)

PurpleScorpion76
10-12-14, 09:13 AM
Definately Tinker Camp first. You'll wonder how you ever coped without it.