OriginalPumaBlack
04-09-14, 12:21 PM
Hi, I would just like to mention that I have noticed a couple of things that make no sense. First of all there are a couple of threads that seem to state the same thing: Higher levels make no sense because of cost/time constraints and the dragon-to-coin output ratio does not match up to the requirements. While this might be a problem, it seems to stem from a similar issue to one I have with the game. Namely that it doesn't make sense to do any farming higher than the most basic fruit because every item costs exponentially more per berry than the one previous in both time and money. Combining that with the issues surrounding leveling dragons and it becomes fairly obvious fairly quickly that the only way to progress under any sort of time frame would be to purchase gems. If you want a playable game that people will come back to and recommend, you have to add free incentive rather than just trolling for more people to purchase gems or whatever equivalent with money. Otherwise you get more unhappy clients than paying ones. That doesn't mean you give everything away, just give others incentive every once in a while to continue playing. In other words, more carrot and less stick.