Tree5
01-08-11, 01:46 PM
Has anyone else gotten frustrated over food on a counter disappearing if that counter is put into storage, even though there's a free counter available? It doesn't seem to make sense to make the food *that* counter-specific. After all, food gets switched around and grouped onto counters if there is no space to put another food item out, and the game seems pretty good at that.
I love the Story games, but I was a little surprised to see this happen, the one time I decided to put one of my counters back into storage. I certainly am not about to test if it'll happen in RS, but seeing as how both games are very similar, I decided it'd be better to see if a fix would be in he makings for this problem. It is a very minor thing, but that it is a possibility is still a little ...worrying? (no that's not the right word...) but I'm sure TL understands.
I love the Story games, but I was a little surprised to see this happen, the one time I decided to put one of my counters back into storage. I certainly am not about to test if it'll happen in RS, but seeing as how both games are very similar, I decided it'd be better to see if a fix would be in he makings for this problem. It is a very minor thing, but that it is a possibility is still a little ...worrying? (no that's not the right word...) but I'm sure TL understands.