Chianti
10-13-13, 09:51 PM
I have no shame in admitting I purchase gems to enhance my gameplay. However, I sincerely hope the producers of this game are reading, since I've reached a point where I simply cannot condone the purchase of anymore gems. The system you currently have in place, quite literally, dissuades players from purchasing in-game gems.
The problem is the exponential cost in purchasing and completing builds the higher you get. At my level, even if I were to spend $100, I would effectively be able to upgrade PERHAPS a building - or two. That's $100!
Clearly the time to upgrade a building and the cost to upgrade a building needs to increase as a player gains levels. HOWEVER, your business plan, in this case, is failing you. This is a new game, so I understand if you aren't all that concerned right now; I'd imagine you're making quite the ****ing when it comes to in-app purchases. However, as players progress and gain higher levels, you will start to see the amount of money you make from this game rapidly decline. Since you're in the business of making money via in-app purchases, I hope you take my suggestion to heart.
You absolutely MUST adjust the number of gems a person receives from an in-app purchase based on that players level. 12,000 gems is very reasonable for $100 to start. That being said, 12,000 gems means absolutely nothing to me right now. What incentive do I have to spend money knowing $100 (a lot of money) will be gone in literally 2 seconds. Simply make it so that as the players level increases, so does the number of gems they receive from a purchase.
This game is unlike any of your others, so the static X number of (gem,gold,etc.) for $50, $100, etc. will not work here. If you don't see it now, you will see it in the months to come, and at that point it may be too late.
I'm not about to be the one to come up with the formula, but a formula does need to be devised to determine how many gems a person receives for Y amount of $. At level 51, I'd be happy to spend $100 if it gave me closer to 30,000 gems (rough estimate). Anything less, like the 12,000 right now simply accomplishes nothing for me. A single upgrade and 1/3 of my gems are gone. That's for a single upgrade. Consider the number of buildings and WALLS that need upgrading as well.
Please take this into consideration. Thank you
The problem is the exponential cost in purchasing and completing builds the higher you get. At my level, even if I were to spend $100, I would effectively be able to upgrade PERHAPS a building - or two. That's $100!
Clearly the time to upgrade a building and the cost to upgrade a building needs to increase as a player gains levels. HOWEVER, your business plan, in this case, is failing you. This is a new game, so I understand if you aren't all that concerned right now; I'd imagine you're making quite the ****ing when it comes to in-app purchases. However, as players progress and gain higher levels, you will start to see the amount of money you make from this game rapidly decline. Since you're in the business of making money via in-app purchases, I hope you take my suggestion to heart.
You absolutely MUST adjust the number of gems a person receives from an in-app purchase based on that players level. 12,000 gems is very reasonable for $100 to start. That being said, 12,000 gems means absolutely nothing to me right now. What incentive do I have to spend money knowing $100 (a lot of money) will be gone in literally 2 seconds. Simply make it so that as the players level increases, so does the number of gems they receive from a purchase.
This game is unlike any of your others, so the static X number of (gem,gold,etc.) for $50, $100, etc. will not work here. If you don't see it now, you will see it in the months to come, and at that point it may be too late.
I'm not about to be the one to come up with the formula, but a formula does need to be devised to determine how many gems a person receives for Y amount of $. At level 51, I'd be happy to spend $100 if it gave me closer to 30,000 gems (rough estimate). Anything less, like the 12,000 right now simply accomplishes nothing for me. A single upgrade and 1/3 of my gems are gone. That's for a single upgrade. Consider the number of buildings and WALLS that need upgrading as well.
Please take this into consideration. Thank you