kooky panda
10-13-13, 11:21 AM
Since we have some great reference threads, but we need to try and keep the number of stickies down on this forum, here is a Guide for easy access.
If you have questions or need to add information, please send a Private message to a moderator. (https://forum.storm8.com/showgroups.php)
Table OF Contents
[/SIZE]
Fashion Guide (https://forum.storm8.com/showthread.php?59842-Fashion-Game-Guide&p=757881&viewfull=1#post757881)
Make-up Counter (IOS) (https://forums.storm8.com/showthread.php?59842-Fashion-Game-Guide&p=1344671&viewfull=1#post1344671)
Post pictures (https://forum.storm8.com/showthread.php?59842-Fashion-Game-Guide&p=757882&viewfull=1#post757882)
4
8 x 10
10,000
20
1 ?
6
9 x 12
25,000 ?
20
7
10 x 13
50,000
20
2 ?
8
11 x 14
100,000
20
12 x 15
250,000
40
5 ?
13 x 16
500,000
40
10
14 x 17
1,000,000
40
15
15 x 18
1,500,000
40
20
30
16 x 19
2,000,000
40
40
17 x 20
2,500,000
40
45
18 x 21
3,000,000
80
50
19 x 22
3,500,000
80
55
20 x 23
4,500,000
80
60
21 x 24
5,500,000
80
65
22 x 25
7,500,000
80
50
75
23 x 26
12,000,000
80
55
24 x 27
12,000,000
80
25x28 12,000,000 80 gems
Important Threads
Fashion Story Goals (https://forums.storm8.com/showthread.php?35940-Fashion-Story-Goal-Reference-Thread/page13)
Broken Hearts (https://forums.storm8.com/showthread.php?47128-Broken-Hearts-Club&p=1329110&viewfull=1#post1329110)
Extra Information :
Here are the amount of slots you should have at each level. Your level being on the left column and the amount total you would have after leveling up on the right, not including any that you may have purchased on your own.
1 => 4
3 => 5
5 => 6
7 => 7
10 => 8
12 => 9
14 => 10
16 => 11
19 => 12
21 => 13
23 => 14
24 => 15
28 => 16
30 => 17
32 => 18
34 => 19
37 => 20
39 => 21
41 => 22
When you changed up the layout of your boutique by adding changing rooms and mirrors, you may have reduced the pathway efficiency. I'll try to explain how this mechanic works so that you will understand, so please bear with me if it sounds confusing.
If you have inventory in your store, then a customer can do 2 things.
1. Go to a mirror
2. Go to a changing room
When a customer decides to do one of these tasks, they will reserve the mirror or changing room, which means that another NPC, even if they are closer, cannot access that mirror/room.
For example, there's an NPC near the top of the boutique and she decides to go to a changing room. The one she reserves happens to be at the very bottom of the store. Since this room has been reserved by the NPC, no one else can use it. And since the distance is really long, top of the store to bottom (not to mention complicated pathways with decorations), the travel time for this NPC would be long. This long travel/access time reduces the amount of NPCs that can access this room per min/hour. This decreased rate will result in lower sales.
To make your pathway and layout more efficient, try placing your changing rooms and mirrors closing to the center of the store, but with pathways in between.
If you have questions or need to add information, please send a Private message to a moderator. (https://forum.storm8.com/showgroups.php)
Table OF Contents
[/SIZE]
Fashion Guide (https://forum.storm8.com/showthread.php?59842-Fashion-Game-Guide&p=757881&viewfull=1#post757881)
Make-up Counter (IOS) (https://forums.storm8.com/showthread.php?59842-Fashion-Game-Guide&p=1344671&viewfull=1#post1344671)
Post pictures (https://forum.storm8.com/showthread.php?59842-Fashion-Game-Guide&p=757882&viewfull=1#post757882)
4
8 x 10
10,000
20
1 ?
6
9 x 12
25,000 ?
20
7
10 x 13
50,000
20
2 ?
8
11 x 14
100,000
20
12 x 15
250,000
40
5 ?
13 x 16
500,000
40
10
14 x 17
1,000,000
40
15
15 x 18
1,500,000
40
20
30
16 x 19
2,000,000
40
40
17 x 20
2,500,000
40
45
18 x 21
3,000,000
80
50
19 x 22
3,500,000
80
55
20 x 23
4,500,000
80
60
21 x 24
5,500,000
80
65
22 x 25
7,500,000
80
50
75
23 x 26
12,000,000
80
55
24 x 27
12,000,000
80
25x28 12,000,000 80 gems
Important Threads
Fashion Story Goals (https://forums.storm8.com/showthread.php?35940-Fashion-Story-Goal-Reference-Thread/page13)
Broken Hearts (https://forums.storm8.com/showthread.php?47128-Broken-Hearts-Club&p=1329110&viewfull=1#post1329110)
Extra Information :
Here are the amount of slots you should have at each level. Your level being on the left column and the amount total you would have after leveling up on the right, not including any that you may have purchased on your own.
1 => 4
3 => 5
5 => 6
7 => 7
10 => 8
12 => 9
14 => 10
16 => 11
19 => 12
21 => 13
23 => 14
24 => 15
28 => 16
30 => 17
32 => 18
34 => 19
37 => 20
39 => 21
41 => 22
When you changed up the layout of your boutique by adding changing rooms and mirrors, you may have reduced the pathway efficiency. I'll try to explain how this mechanic works so that you will understand, so please bear with me if it sounds confusing.
If you have inventory in your store, then a customer can do 2 things.
1. Go to a mirror
2. Go to a changing room
When a customer decides to do one of these tasks, they will reserve the mirror or changing room, which means that another NPC, even if they are closer, cannot access that mirror/room.
For example, there's an NPC near the top of the boutique and she decides to go to a changing room. The one she reserves happens to be at the very bottom of the store. Since this room has been reserved by the NPC, no one else can use it. And since the distance is really long, top of the store to bottom (not to mention complicated pathways with decorations), the travel time for this NPC would be long. This long travel/access time reduces the amount of NPCs that can access this room per min/hour. This decreased rate will result in lower sales.
To make your pathway and layout more efficient, try placing your changing rooms and mirrors closing to the center of the store, but with pathways in between.