sunkalito
09-15-13, 06:08 AM
Okay, so apparently there seem to be a lot of complaints regarding some issues with this game, which cause people to become stuck - and sometimes the only way out are gems.
This isn't right.
So I think there should be a suggestions thread.
I'll talk about the problems I have encountered along the line and how I think they can be solved, to improve everyone's game experience. Bare in mind I'm only like level 15, so olderayers may have better suggestions.
1- lack of space in the barn or storage.
Early on, I didn't really know what the game was about. As is usual, with a new game come a set of doubts and questions that we don't really know how to answer on our own.
Obviously one of the first problems are the lack of room in the barn or storage.
Tip for TL: in the game tutorial, maybe it would be nice if ya'll could cover the expansion and upgrade features. As in, "these items are hard to find, so use them wisely."
I personally wasted some valuable resources upgrading the feed mill and the kitchen before the barn and silo (LOL!) because I had no idea what was best to get to first.
Tip for TL: items for expansions (maps, deeds, permits) and items for upgrades (saws, bricks, paint, nails, etc) and items for clearing shrubbery and rocks (shovels, saws, pickaxes, etc) should be stored in the CELLAR and not in the BARN, for Pete's sake!!! Ugggghhhhh!! >.<
At least the maps could be stored down there. Seriously. They take up so much space and sometimes are totally useless until we can get the "corresponding" other items to complete an expansion or do an upgrade.
Tips for TL: sure, we can sell and buy. But how about a "toss this!" feature? Like when we have too much of something and no slots to sell it but need room fast. Maybe we could toss it. Of course, a confirmation button would be needed. Don't wanna toss the wrong item because of quick fingers.
2- odd way of gifting.
I do not like the gifting system. "Send a mystery box to 3 friends" is no fun. At least we should be able to choose from a list what to send to 3 neighbors; or we could gift mystery boxes to, say, five neighbors a day.
Also, the "heart on building" system is pretty cool. Wish we could get more items from it than just coins (i've received a shovel before and was beyond ecstatic).
3- planting and harvesting system is... Awkward.
I don't know what to suggest about this, but honestly the planting system is weird. The crops look all crazy and scattered when I plant them because the game just wants to plant them wherever. It's weird. :p
Also the way stuff is signalled for collectingis weird. Yeah, hi, a button pops up down in the screen when we have stuff to collect, or a scythe when we have crops to harvest. Not sure if it's the best method for it.
4- income system.
Money-making is. So. Darn. Slowwwwwwwwww... Sometimes I do a delivery and think, "I'm getting so little cash back, I don't even know why I bother."
And would it **** YOU to add in an extra shovel or pickaxe every ten or so deliveries??? Please!
5- Piper's expansion suggestions.
They could use a little work. How about she tells us a bit more about where we're expanding to?
Or maybe when we tap, say, on the bee's nest it could say, "feature only available after level 30". Would definitely be better, since some people expanded there and now have to wait ages before they can collect honey, when (according to everyone else) it's way better to expand to the lake.
6- crafting and cooking and stuff.
Well, we know crafting and cooking have an order. If I have three free slots, and start baking a biscuit, then a cornbresd, then a quiche, the biscuit will start first.
How about you let us be able to switch the other orders (the ones not being cooked/crafted at the moment) around, so one starts getting ready after the first is done? I often wish I could switch orders around, to be honest...
Uhm. I'd thought of something else but I forgot what it was. If anyone has more suggestions feel free to speak up. This is about our feedback regarding possible playability improvements for this new game, so it won't become boring and stressful too soon.
As a good neighbor of mine says, "this game is so needy!"
Lol, and I agree. It's needy. So it should feel a bit more rewarding, right?
This isn't right.
So I think there should be a suggestions thread.
I'll talk about the problems I have encountered along the line and how I think they can be solved, to improve everyone's game experience. Bare in mind I'm only like level 15, so olderayers may have better suggestions.
1- lack of space in the barn or storage.
Early on, I didn't really know what the game was about. As is usual, with a new game come a set of doubts and questions that we don't really know how to answer on our own.
Obviously one of the first problems are the lack of room in the barn or storage.
Tip for TL: in the game tutorial, maybe it would be nice if ya'll could cover the expansion and upgrade features. As in, "these items are hard to find, so use them wisely."
I personally wasted some valuable resources upgrading the feed mill and the kitchen before the barn and silo (LOL!) because I had no idea what was best to get to first.
Tip for TL: items for expansions (maps, deeds, permits) and items for upgrades (saws, bricks, paint, nails, etc) and items for clearing shrubbery and rocks (shovels, saws, pickaxes, etc) should be stored in the CELLAR and not in the BARN, for Pete's sake!!! Ugggghhhhh!! >.<
At least the maps could be stored down there. Seriously. They take up so much space and sometimes are totally useless until we can get the "corresponding" other items to complete an expansion or do an upgrade.
Tips for TL: sure, we can sell and buy. But how about a "toss this!" feature? Like when we have too much of something and no slots to sell it but need room fast. Maybe we could toss it. Of course, a confirmation button would be needed. Don't wanna toss the wrong item because of quick fingers.
2- odd way of gifting.
I do not like the gifting system. "Send a mystery box to 3 friends" is no fun. At least we should be able to choose from a list what to send to 3 neighbors; or we could gift mystery boxes to, say, five neighbors a day.
Also, the "heart on building" system is pretty cool. Wish we could get more items from it than just coins (i've received a shovel before and was beyond ecstatic).
3- planting and harvesting system is... Awkward.
I don't know what to suggest about this, but honestly the planting system is weird. The crops look all crazy and scattered when I plant them because the game just wants to plant them wherever. It's weird. :p
Also the way stuff is signalled for collectingis weird. Yeah, hi, a button pops up down in the screen when we have stuff to collect, or a scythe when we have crops to harvest. Not sure if it's the best method for it.
4- income system.
Money-making is. So. Darn. Slowwwwwwwwww... Sometimes I do a delivery and think, "I'm getting so little cash back, I don't even know why I bother."
And would it **** YOU to add in an extra shovel or pickaxe every ten or so deliveries??? Please!
5- Piper's expansion suggestions.
They could use a little work. How about she tells us a bit more about where we're expanding to?
Or maybe when we tap, say, on the bee's nest it could say, "feature only available after level 30". Would definitely be better, since some people expanded there and now have to wait ages before they can collect honey, when (according to everyone else) it's way better to expand to the lake.
6- crafting and cooking and stuff.
Well, we know crafting and cooking have an order. If I have three free slots, and start baking a biscuit, then a cornbresd, then a quiche, the biscuit will start first.
How about you let us be able to switch the other orders (the ones not being cooked/crafted at the moment) around, so one starts getting ready after the first is done? I often wish I could switch orders around, to be honest...
Uhm. I'd thought of something else but I forgot what it was. If anyone has more suggestions feel free to speak up. This is about our feedback regarding possible playability improvements for this new game, so it won't become boring and stressful too soon.
As a good neighbor of mine says, "this game is so needy!"
Lol, and I agree. It's needy. So it should feel a bit more rewarding, right?