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View Full Version : Community Building Statistics as of May 1st 2013



Blueskymall
05-01-13, 04:27 PM
Level 3 City Hall ..... Cost $2,400 Gold ..... Pay $60 Gold ..... Increase Pop by 70
Level 5 Bank ..... Cost $3,800 Gold ..... Pay $60 Gold ..... Increase Pop by 100
Level 6 Elementary School ..... Cost $4,500 Gold ..... Pay $70 Gold ..... Increase Pop by 110
Level 7 Fire Station ..... Cost $5,200 Gold ..... Pay $70 Gold ..... Increase Pop by 130
Level 8 Solar Farm ..... Cost $5,900 Gold ..... Pay $80 Gold ..... Increase Pop by 140
Level 9 Art Gallery ..... Cost $6,600 Gold ..... Pay $80 Gold ..... Increase Pop by 160
Level 10 Post Office ..... Cost $7,300 Gold ..... Pay $90 Gold ..... Increase Pop by 170
Level 10 Base Ball Stadium ..... Cost 100 Gem ..... Pay $90 Gem ..... Increase Pop by 300
Level 11 Hospital ..... Cost $8,000 Gold ..... Pay $90 Gold ..... Increase Pop by 190
Level 12 Public Pool ..... Cost $8,700 Gold ..... Pay $100 Gold ..... Increase Pop by 200
Level 13 Police Station ..... Cost $9,400 Gold ..... Pay $100 Gold ..... Increase Pop by 220
Level 14 Skateboard Park ..... Cost $10,100 Gold ..... Pay $100 Gold ..... Increase Pop by 230
Level 15 Wind Farm ..... Cost $10,800 Gold ..... Pay $110 Gold ..... Increase Pop by 250
Level 16 Cooking School ..... Cost $11,500 Gold ..... Pay $110 Gold ..... Increase Pop by 260
Level 18 Museum ..... Cost $12,900 Gold ..... Pay $120 Gold ..... Increase Pop by 290
Level 19 Library ..... Cost $13,600 Gold ..... Pay $130 Gold ..... Increase Pop by 310
Level 20 Court House ..... Cost $14,300 Gold ..... Pay $130 Gold ..... Increase Pop by 320
Level 21 Conservatory ..... Cost $15,000 Gold ..... Pay $140 Gold ..... Increase Pop by 340
Level 22 Opera House ..... Cost $15,700 Gold ..... Pay $140 Gold ..... Increase Pop by 350
Level 23 Science Center ..... Cost $16,400 Gold ..... Pay $150 Gold ..... Increase Pop by 370
Level 24 Aquarium ..... Cost $17,100 Gold ..... Pay $150 Gold ..... Increase Pop by 380
Level 25 The Zephyr ..... Cost $17,800 Gold ..... Pay $150 Gold ..... Increase Pop by 400
Level 27 Moder Art Museum ..... Cost $19,200 Gold ..... Pay $160 Gold ..... Increase Pop by 430
Level 29 Public Garden ..... Cost $20,600 Gold ..... Pay $170 Gold ..... Increase Pop by 460
Level 31 Recycling Center ..... Cost $22,000 Gold ..... Pay $180 Gold ..... Increase Pop by 490
Level 32 Pharmacy ..... Cost $22,700 Gold ..... Pay $190 Gold ..... Increase Pop by 500
Level 33 Water Tower ..... Cost $23,400 Gold ..... Pay $190 Gold ..... Increase Pop by 520
Level 34 Wedding Chapel ..... Cost $24,100 Gold ..... Pay $190 Gold ..... Increase Pop by 530
Level 38 History Museum ..... Cost $26,900 Gold ..... Pay $210 Gold ..... Increase Pop by 590
Level 40 Planetarium ..... Cost $28,300 Gold ..... Pay $220 Gold ..... Increase Pop by 620
Level 41 Observatory ..... Cost $29,900 Gold ..... Pay $230 Gold ..... Increase Pop by 640
Level 42 Clock Tower ..... Cost $29,700 Gold ..... Pay $230 Gold ..... Increase Pop by 650
Level 43 Communications Tower ..... Cost $30,400 Gold ..... Pay $240 Gold ..... Increase Pop by 670
Level 44 Metro Public Works ..... Cost $31,100 Gold ..... Pay $240 Gold ..... Increase Pop by 680
Level 45 Water Treatment Plant ..... Cost $31,800 Gold ..... Pay $240 Gold ..... Increase Pop by 700
Level 46 Dentist's Office ..... Cost $32,500 Gold ..... Pay $250 Gold ..... Increase Pop by 710
Level 47 Doctor's Office ..... Cost $33,200 Gold ..... Pay $250 Gold ..... Increase Pop by 730

79MattG
05-01-13, 05:23 PM
Here are some of the higher level homes and businesses for someone to use as a starting point

lotuskat
05-02-13, 10:40 AM
Thanks, this is really useful!

threeway5
05-02-13, 01:33 PM
Here are some of the higher level homes and businesses for someone to use as a starting point

How is the ROI calculated?

I would expect it to be number of clicks (energy expended) until it paid for itself?

79MattG
05-02-13, 04:56 PM
How is the ROI calculated?

I would expect it to be number of clicks (energy expended) until it paid for itself?

Yes, but the inverse: coins paid-out per click divided by initial cost. So the higher the %, the less # of clicks to pay for itself.