Anonymous2112
03-04-13, 12:35 PM
I realize that this is a fairly common theme in this forum, but after putting up with it for several months, I thought I'd add my voice (post) to the chorus.
I have a Motorola Droid Razr Maxx (you probably figured that part out by reading the title) running system version 6.16.211.XT912.Verizon.en.US. The Android version is 4.0.4. The build number is 6.7.2-180_DHD-16_M4-31 with a build date of June 14 14:57:16 CDT 2012.
The version of Dragon Story that I am running is: 1.0.6.5 (Valentine)
As with the multitudes of other Android users, I am experiencing frequent crashes (stopped unexpectedly) while playing Dragon Story. Some examples of these crashes are detailed below:
when tapping the "Visit" icon to visit neighbors. I can visit one to four neighbors before the game crashes. The longer I am in the game, the more likely the crash will occur. For example, if I visit one neighbor and linger on their lair for a minute or so before moving to the next, the game will crash.
when tapping the "Breed" icon. Again, the longer I'm in the game, the more likely the game will crash.
when attempting to invite new neighbors. This crash occurs most often when trying to invite a friend after going through and collecting from all my dragon lairs (thus, after some time spent in the game). If I restart the game and go right into "Invite", I can usually get it to process without crashing.
when attempting to request mystic maps from neighbors. As with the invite (above), if I collect from my dragons before requesting maps, the game will invariably crash when I submit the request. However, if I request maps immediately after the game announcements, it typically processes fine and then lets me collect.
clicking on any of the "Menu" items, or scrolling through the menus. Again, time seems to be a factor in that the longer I'm in the game, the more likely the game will crash.
This behavior seems to be very similar to an unhandled exception and/or a memory leak in the application. Based on the application ZDBox (monitors applications, system health, etc.) my phone has 840MB of memory, of which 258MB is currently free during "idle" use (not playing other games) and after a fresh restart of the device. With Dragon Story running and switching back to ZDBox, I find I have 200MB remaining. The longer I keep Dragon Story running, the more memory is consumed - in the time it's take to type this sentence, the amount of free memory has dropped to 198MB. After visiting Stormie's Lair, I'm now down to 181MB. When I attempt to visit the second lair in my list, the game crashed and I'm back up to 258MB.
I have uninstalled Dragon Story and reinstalled it. I have tried going back to a previous version each time a new version came out (New Dawn, Valentine). I have moved the application to my SD card. I have restarted my phone. None of these actions have made any difference in how the game performs.
I "get" the fact that the Android OS is fragmented due to the open nature of the operating system. I get the fact that the two platforms are not similar in terms of development and require distinct knowledge in the programming languages. I get the fact that Dragon Story came out first on the Apple iOS and that your developers are strongest on that platform.
Finally, I get the fact that Dragon Story is a free game and that I can uninstall the game at any time and my problems with the game will be moot. Unfortunately, I find myself enjoying the game despite the maddening amount of crashes I encounter when I do play.
I am, however, wondering if I am trying to "pound a round peg into a square hole" with regards to the device requirements. For example, PC games publish a "minimum system requirement" list to help gamers determine if their PC has enough "Oomph" to run their game. Is there a minimum requirement equivalent for Dragon Story? Is the Motorola Droid Razr Maxx a supported device? Am I running a supported version of the Android OS? Having a list of this nature to reference would go a long way to setting expectations.
Finally, is there some application that I could run alongside Dragon Story to capture crash dump information which would be of use to the TeamLava Developers? I have been making it a habit to submit the report after every crash (in some instances a dozen per day), but is that information enough? Does that information even make it to the developers?
Thank you in advance for any replies and for taking the time to read my post.
-2112
I have a Motorola Droid Razr Maxx (you probably figured that part out by reading the title) running system version 6.16.211.XT912.Verizon.en.US. The Android version is 4.0.4. The build number is 6.7.2-180_DHD-16_M4-31 with a build date of June 14 14:57:16 CDT 2012.
The version of Dragon Story that I am running is: 1.0.6.5 (Valentine)
As with the multitudes of other Android users, I am experiencing frequent crashes (stopped unexpectedly) while playing Dragon Story. Some examples of these crashes are detailed below:
when tapping the "Visit" icon to visit neighbors. I can visit one to four neighbors before the game crashes. The longer I am in the game, the more likely the crash will occur. For example, if I visit one neighbor and linger on their lair for a minute or so before moving to the next, the game will crash.
when tapping the "Breed" icon. Again, the longer I'm in the game, the more likely the game will crash.
when attempting to invite new neighbors. This crash occurs most often when trying to invite a friend after going through and collecting from all my dragon lairs (thus, after some time spent in the game). If I restart the game and go right into "Invite", I can usually get it to process without crashing.
when attempting to request mystic maps from neighbors. As with the invite (above), if I collect from my dragons before requesting maps, the game will invariably crash when I submit the request. However, if I request maps immediately after the game announcements, it typically processes fine and then lets me collect.
clicking on any of the "Menu" items, or scrolling through the menus. Again, time seems to be a factor in that the longer I'm in the game, the more likely the game will crash.
This behavior seems to be very similar to an unhandled exception and/or a memory leak in the application. Based on the application ZDBox (monitors applications, system health, etc.) my phone has 840MB of memory, of which 258MB is currently free during "idle" use (not playing other games) and after a fresh restart of the device. With Dragon Story running and switching back to ZDBox, I find I have 200MB remaining. The longer I keep Dragon Story running, the more memory is consumed - in the time it's take to type this sentence, the amount of free memory has dropped to 198MB. After visiting Stormie's Lair, I'm now down to 181MB. When I attempt to visit the second lair in my list, the game crashed and I'm back up to 258MB.
I have uninstalled Dragon Story and reinstalled it. I have tried going back to a previous version each time a new version came out (New Dawn, Valentine). I have moved the application to my SD card. I have restarted my phone. None of these actions have made any difference in how the game performs.
I "get" the fact that the Android OS is fragmented due to the open nature of the operating system. I get the fact that the two platforms are not similar in terms of development and require distinct knowledge in the programming languages. I get the fact that Dragon Story came out first on the Apple iOS and that your developers are strongest on that platform.
Finally, I get the fact that Dragon Story is a free game and that I can uninstall the game at any time and my problems with the game will be moot. Unfortunately, I find myself enjoying the game despite the maddening amount of crashes I encounter when I do play.
I am, however, wondering if I am trying to "pound a round peg into a square hole" with regards to the device requirements. For example, PC games publish a "minimum system requirement" list to help gamers determine if their PC has enough "Oomph" to run their game. Is there a minimum requirement equivalent for Dragon Story? Is the Motorola Droid Razr Maxx a supported device? Am I running a supported version of the Android OS? Having a list of this nature to reference would go a long way to setting expectations.
Finally, is there some application that I could run alongside Dragon Story to capture crash dump information which would be of use to the TeamLava Developers? I have been making it a habit to submit the report after every crash (in some instances a dozen per day), but is that information enough? Does that information even make it to the developers?
Thank you in advance for any replies and for taking the time to read my post.
-2112