Cyclohexane
10-09-12, 04:36 PM
I?ve been playing Storm8 / Lava games for a long time but only recently noticed this game. In the week I?ve been playing, I have had fun but want to provide a couple useful observations.
1.) I can?t afford to expand: It costs 10,000 to 15,000 to clear tress (Small Bitter Bark and Timberwood respectively) and 75,000 to clear Fung Stone. I?ve heard this is a bug on Androids but I cannot do anything about it. The Mushmold only cost 25 silver so I am leaning towards the bug theory.
This creates a need to sell unwanted dragons rather than keep them. After all, I cannot afford to expand so I need to make the best use of my space. I keep getting the same dragon, the Firestorm. I?ve gotten this with hybrids as well as pure fire / air. I know it is just the luck of the draw. My complaint is no ability to cancel an egg once it is in the Nest. I haven?t been playing long enough to obtain a second hatchery so I?d like a ?Crack Egg? feature.
I?ve gotten FireStorm 3 times (only lvl 12) and had to wait 12 hours for each to hatch; and they only sell for 100 each, I?d prefer to just crack it open and **** it rather than wait 12 hours and sell for 100; better yet, this would be good dragon food?.
You can tell from the egg what it is, so why do I need to wait? My time is worth more than 100 coins. Which leads me to my next point?
2.) Why do dragons only sell for 100 each (less for pures)? If it is a baby or adult, I get 100 flat. Is this a bug also? If not, what kind of business is this? What are we teaching the kids in this game?
- Invest in your business infrastructure (i.e. purchase and clear land ? hundreds of thousands of dollars for small land + time to find and clear)
- Buy businesses and specialists to run them (hatcheries and breeding grounds ? thousands each, or worse, rare gold, and time to build)
- Work hard (i.e. wait to mate / hatch)
- Then sell them at an extreme loss, don?t even attempt to make a profit.
Hatched babies should be 10 times this amount (1000) and another multiple of ten for each evolution. An adult requires lots of expensive food and time to prepare; why don?t they fetch a higher price? Add a multiplier for common (0.8), rare (x1), ultra rare (x100), etc.
.
.
By the way, I understand a lot of kids play this game so ****ing and eating baby dragons may be off the table, but perhaps we have a ?sell egg? feature which would immediately make the Nest available again. The cost of an egg should be the existing cost (because new owner would have to had buildings, land, time to hatch, or strange appetite, etc.).
1.) I can?t afford to expand: It costs 10,000 to 15,000 to clear tress (Small Bitter Bark and Timberwood respectively) and 75,000 to clear Fung Stone. I?ve heard this is a bug on Androids but I cannot do anything about it. The Mushmold only cost 25 silver so I am leaning towards the bug theory.
This creates a need to sell unwanted dragons rather than keep them. After all, I cannot afford to expand so I need to make the best use of my space. I keep getting the same dragon, the Firestorm. I?ve gotten this with hybrids as well as pure fire / air. I know it is just the luck of the draw. My complaint is no ability to cancel an egg once it is in the Nest. I haven?t been playing long enough to obtain a second hatchery so I?d like a ?Crack Egg? feature.
I?ve gotten FireStorm 3 times (only lvl 12) and had to wait 12 hours for each to hatch; and they only sell for 100 each, I?d prefer to just crack it open and **** it rather than wait 12 hours and sell for 100; better yet, this would be good dragon food?.
You can tell from the egg what it is, so why do I need to wait? My time is worth more than 100 coins. Which leads me to my next point?
2.) Why do dragons only sell for 100 each (less for pures)? If it is a baby or adult, I get 100 flat. Is this a bug also? If not, what kind of business is this? What are we teaching the kids in this game?
- Invest in your business infrastructure (i.e. purchase and clear land ? hundreds of thousands of dollars for small land + time to find and clear)
- Buy businesses and specialists to run them (hatcheries and breeding grounds ? thousands each, or worse, rare gold, and time to build)
- Work hard (i.e. wait to mate / hatch)
- Then sell them at an extreme loss, don?t even attempt to make a profit.
Hatched babies should be 10 times this amount (1000) and another multiple of ten for each evolution. An adult requires lots of expensive food and time to prepare; why don?t they fetch a higher price? Add a multiplier for common (0.8), rare (x1), ultra rare (x100), etc.
.
.
By the way, I understand a lot of kids play this game so ****ing and eating baby dragons may be off the table, but perhaps we have a ?sell egg? feature which would immediately make the Nest available again. The cost of an egg should be the existing cost (because new owner would have to had buildings, land, time to hatch, or strange appetite, etc.).