strawberryshortcake10
01-13-12, 11:27 AM
This goes for all the stories with goals on the side....
What about giving us the option to reject a goal? I play a lot of the stories and have fun completing the tasks given to me UNTIL they require gems to complete. Not fair to require me to buy a stupid snowman waiter for 24 gems when I would NEVER buy that silly thing to begin with. I am at the point in one of my stories that I believe just about all of my goals require gems so now that feature is null and void for me. Don't get me wrong, I have 83 gems in my Bakery (all earned, not bought), 19 in my zoo, 43 in my restaurant... and I refuse to use them for something I don't need.
I also think that the ones that require multiple steps should provide a list of what is going to be required down the line so I don't work for days only to have the final step be a gem required one. Some of the goals take me a while and that's with me having the maximum # of ovens/stoves... as I am beyond level 73 in a lot of my stories.
Thank you
What about giving us the option to reject a goal? I play a lot of the stories and have fun completing the tasks given to me UNTIL they require gems to complete. Not fair to require me to buy a stupid snowman waiter for 24 gems when I would NEVER buy that silly thing to begin with. I am at the point in one of my stories that I believe just about all of my goals require gems so now that feature is null and void for me. Don't get me wrong, I have 83 gems in my Bakery (all earned, not bought), 19 in my zoo, 43 in my restaurant... and I refuse to use them for something I don't need.
I also think that the ones that require multiple steps should provide a list of what is going to be required down the line so I don't work for days only to have the final step be a gem required one. Some of the goals take me a while and that's with me having the maximum # of ovens/stoves... as I am beyond level 73 in a lot of my stories.
Thank you