filmchick143
05-02-11, 09:51 PM
In Bakery Story, there were goals to reach. If I wanted an awesome Statue, Bookshelf or Kitchen Hutch, I had to save up for it. There are no items to save up for in Zoo Story. It's either you buy attractions or animals that are available for coins easily (they're cheap!), or you need to spend like $100 real money for a unique animal like a Snow Leopard by using gems.
I don't mind working "hard" to obtain that elusive rare animal, and it might make gameplay last longer if you offer some animals that cost 500,000 or 1,000,000 coins instead of only offering cheap coin-costing animals and really expensive gem-costing animals. Does that make sense? Does anybody agree with me here?
I think TeamLava is losing players by offering a large quantity of games, and not spending time of the quality of game play for each one.
I don't mind working "hard" to obtain that elusive rare animal, and it might make gameplay last longer if you offer some animals that cost 500,000 or 1,000,000 coins instead of only offering cheap coin-costing animals and really expensive gem-costing animals. Does that make sense? Does anybody agree with me here?
I think TeamLava is losing players by offering a large quantity of games, and not spending time of the quality of game play for each one.