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amerirish
01-19-19, 07:51 PM
I posted this in the Suggestions & Feedback section, but after seeing how that there's basically no activity there, wanted to post here too.

Currently I have no room for any new habitats which is awful because I always buy the new one that is on sale weekly. I am trying to craft marble keys as fast as I can but it's still a very slow and painful process. Given that we need to craft items for events, such as Tales, and to craft dragons, it's so hard to focus on keys that take a whole day.

My proposal is either of 2 options; give us a dedicated building to craft keys that take one whole day - or shorten the craft time permanently to 12 hours or less. As it stands, the max number of keys needed to clear one space is 35 which means one space per month. This is an extraordinary amount of time given that there are so many new dragons being introduced once or twice per week. Also, if the time frame was reduced, we could even squeeze in a key between crafting responsibilities. This still will take a lot of attention and time management but at least we'd be able to clear a space every 2 1/2 weeks or so.

I really hope you help us with this issue so the long time players can continue to enjoy the game and the new players know that the pace will not come to a grinding halt at some point

ETA: Just found out from a post below that it gets to the point that 60 keys are needed for one expansion (!!!!) That will take TWO MONTHS to craft enough keys which is ludicrous :mad:

FieldsLikeB
01-20-19, 04:12 AM
I completely and vehemently agree but S8 can be deaf on some things. This problem is another example of their counter intuitive 'penalize the loyal veteren player' business model.

LocalNews
01-20-19, 05:04 AM
I was hoping we would get to use mystic maps on some areas again. We keep getting them as prizes in events and they appear to be useless now. It would be nice to be able to convert them into the keys at least since expansion is so difficult now. I need 35 keys to expand and it is taking some of us out of the game. It was doeable at 20 but now I can’t buy habitats since I don’t have land and then can’t add dragons. It is a vicious cycle. Either reduce the number of dragons released or events or let people expand, please.

lmmortaI1
01-23-19, 08:54 AM
Well I need 60 keys per spot now. I'm maxed out and only have the whole bottom land left. Just can't craft keys fast enough and I have 8000+ raw materials and counting. This expansion method is terrible. I'd love to see more mining land

amerirish
01-25-19, 10:51 AM
Well I need 60 keys per spot now. I'm maxed out and only have the whole bottom land left. Just can't craft keys fast enough and I have 8000+ raw materials and counting. This expansion method is terrible. I'd love to see more mining land

60 keys per spot?????? <insert every swear word in the book here> :mad:

Sugarcat5
01-25-19, 12:42 PM
I agree...crafting time for keys needs to be reduced AND the number of keys needed for expansion needs to be reduced! And please give us something to do with the ever accumulating maps and island parts. I know lots of people still use them in their games including my own baby account, but on my main account they are useless.

random59
01-25-19, 01:37 PM
Well I need 60 keys per spot now. I'm maxed out and only have the whole bottom land left. Just can't craft keys fast enough and I have 8000+ raw materials and counting. This expansion method is terrible. I'd love to see more mining land


This really was a genius strategy by Storm8 for slowing nay halting our progression in this game! Over 2 years of begging, pleading and this is what the result is and what was really amusing was the pomp and puffed out chests when it was announced about new land being released!

Well it has been great for ruining the game! I have not been as prolific as you and I am still on the upper level but wow it takes you 60 Keys to clear one space, given the fact that a community event can give up 10 Keys (I maybe wrong) so you need to craft 40 Keys in 2 months whilst crafting all other goodies for Tales etc!

What really is awesome is 4 habitats and 20 odd new dragons are released and you get to clear a singular space, congratulations Storm8 as you continue to reward us with redundant maps, Island parts and slabs of Marble, you really are, well there are no words to publishable words to describe how I feel about the deplorable way we are treated!

Mostreal
01-26-19, 08:15 AM
I imagine it isn't as big a deal for newer players as they can craft keys while they are still also using maps to expand and they will end up with a nice stock pile by the time they get to that island. Likewise, when I started, mining for land meant I could mine and add spots on the floating islands while still expanding with maps - quicker to expand than someone that had cleared everything before the maps option came out.

I am glad we now get marble keys as prizes in some of the events (though would like more - highest level Tales players don't need maps or island parts...).

I also think the time should be rolled back....12 hours is a better timeframe. I have over 1000 pieces of raw marble and am about 3.5 rows into the first island and running low on space for new islands. I need 30 parts now, which means about a month per spot (take into account the prize marble, subtract the time taken to craft other things in the spell shop). One spot per month and I need about 3 new habitats per month for the new dragons....I have only about 10 dragons in storage, but one is in the dragon stable waiting a habitat, and 3 in the stable because I really just want to trade them but they are currently untradable and I needed their habitats.

So yeah....I'm really starting to run out of room....

amerirish
01-29-19, 09:53 AM
Could perhaps a Mod check on this issue with the devs? This is a major problem for a lot of players. Thanks in advance.

Phoenix406
01-29-19, 11:25 AM
LOLOLOLOL! We over in the Fantasy Forest Story have not received new expansion areas in *A YEAR*! That's right, folks, a year! And we have been begging for spots for months. This isn't a matter of it takes too long to gather material to expand. This is a matter of there are 0 expansions left, period. Our pleas have fallen on completely deaf ears, so I am not very confident that we will get much of an answer here in DS, either, but they do seem more invested in DS than in FFS, so maybe there is hope. Whoever came up with this idea that we should need 60 keys to expand is, quite frankly, a few dragons short of a herd (or whatever a group of dragons is called). I also buy all the new habitats as they are released, so approximately 1 per week. It won't even be worth playing when it gets to the point where I can only expand once every 2 months. I guess Storm8 doesn't want customers to spend gems on habitats every week. It is truly a brilliant business model.

Ilsadrago
01-30-19, 04:10 PM
Agree, this situation is ridiculous! Why would you allow a situation where players can't place dragons? The game is called DRAGON Story. The objective is to get DRAGONS. If players get dragons, but can't hatch them, what's the point in playing? I've said this before, but when I run out of room (and I've been hanging on by a thread for months, barely getting space) I will stop participating. I will collect my 40 gold per day and craft marble keys. Period. No more using a little gold here and there to speed things up a bit or to play bingo for boosts. No more buying a bit of gold when it's on sale.

The upside is that by the time I get enough marble keys to clear space, I'll have a bunch of gold! I won't need to buy any! Yay for me; lost profit for Storm8. I will take in about 1200 gold per month. At 2 months per space, that's 2400 gold I will bank while getting keys for space. Hmm... I think I can figure out another way to spend time while I wait it out. I guess I can live with playing sporadically, worst case scenario!

preinsko
02-01-19, 01:24 PM
Dear moderator I also posted months ago about this problem. Please intercede with development because there are a few suggestions that would not require hours of programming time to implement.
The number of keys required increases exponentially as you add spaces. However, there is only one way to obtain a key and that?s by crafting.
1. The craft time of 24 hours is ludicrous, 1 key per day, 30 per month IIF you craft nothing else.
2. There is no other way to obtain keys, unlike maps which you get by asking neighbors, mining or questing or spinning for them this is frustrating!
3. Since every special event requires crafting of dragons or items the spell shop gets locked up. If you are crafting a key you are locked out of event items for 24 hours and if you are crafting event items you can?t craft keys so it takes longer to acquire required number!
I know someone monitors this forum because I see them defend themselves when conspiracy complaints are posted! Like everyone I have no use for the maps and can?t even trade them if I could find out how many I have!
I suggest reducing craft time to 12 or 6 hours, allow us to ask friends for keys, add a quest for keys, adding a new mine or add algorithm that detects what player needs with map as default.
Two more spaces and I?ll have to quit just because I?ll have nowhere to put new dragons from events forget breeding them. I don?t have many duplicates and I breed them specifically to trade for essence; but even that will come to an end with no place to put the dragons!

amerirish
02-01-19, 04:45 PM
As of today there are 7 new dragons that are either craftable or event prizes (*see list below), 2 reissued (Teddy & Meditation) in the Market and 2 reissued in Value Packs for purchase (Lonely & Dearest). So that's a total of 11 'new' dragons (if you don't have the reissued ones). Considering that most long term players are already bursting at the seams as far as space, how is this not being addressed? I just don't understand! Most of the dragons mentioned here must be hatched immediately and can't even go into storage. :blue:

*Engagement
*Matchmaker
*Peryton
*Dire Wolf
*Gentleman
*Girlpower
*Valegram

ETA: make that 12 dragons - I missed the milestone prize of Soulmate

nicsdragonisle
03-02-19, 04:42 PM
Running out of room on mine as well. I frankly think even 12 hours is too long. Can't possibly craft every day for keys with crafting for events. I 'only' need 30/35 and it takes well over a month even with the WE prize. 60? Absurd.
Just thought I'd add my voice.

cosmolife
03-03-19, 03:00 AM
I will collect my 40 gold per day and craft marble keys.

I will take in about 1200 gold per month

Wow. How do you get 40 gold per day?? I barely get 3 from neighbors

Ilsadrago
03-03-19, 06:55 AM
Wow. How do you get 40 gold per day?? I barely get 3 from neighbors

I have 8 GPDs (Gold Producing Dragons)

preinsko
06-14-19, 08:42 AM
Running out of room on mine as well. I frankly think even 12 hours is too long. Can't possibly craft every day for keys with crafting for events. I 'only' need 30/35 and it takes well over a month even with the WE prize. 60? Absurd.
Just thought I'd add my voice.

This is getting so old. Why can’t they add a quest? Why not give an optional mine? Why not reduce the amount of time it takes to craft a key! I hate the idea of quitting the game and deleting it! I just had to sell a building for blue habitats. It’s fun to breed dragons it’s not fun to have no place to put them!

AraRaider
06-21-19, 01:54 AM
Thank you for making this post. I was actually going to make a post myself and complain about his absolutely ridiculous and disgraceful money grab island (aka marble keys) I?ve also sent in complaints via tickets and you should all too. They NEED to see how much we are all completely discontented with this terrible design.

The marble key island restrictions has got to be one of the worst designs that dragon story has thought up yet in all my years of playing I honestly think whoever designed it should be ashamed. The design is EXTREMELY poorly constructed and it is an ignorant design because it actually hinders long time players who are high enough level to expand here from buying the new monthly quad habitats and other monthly special habitats. Without any room readily available to put dragons, players are much less likely to buy dragons on sale from the market because they have no room to purchase them.
The marble keys island is the worst idea dragon story has ever had for this game and anything over 10 days is absolutely absurd.

The marble keys island ludicrous restrictions impacts the game and players in the following ways:

* Prevents players from readily purchasing 4 part quad habitats
* deters players from wanting to buy special sale dragons as they have no room to put them
* Extremely outrageous craft times actually cause long term players to lose interest and spend LESS money on the game and even convinces some to quit as they feel that they have no hope of playing anymore with having to wait a month or more per habitat
* FORCES players to buy gold to quickly clear the spaces if they want to have any immediate room to buy the special habitats which is NOT fair at all because players of a lower level don?t have that requirement
* gives players a negative view and distrust for how we view the game (We?re all aware that this is your worst money grab design ever. players should be HAPPY to spend their money on a game and enjoy doing so!)
* not a single player in this game agrees with or enjoys the marble keys restriction
* it is the most hated and widely disliked design
*unhappy players means we?re less likely to support and trust a game that throws outrageous requirements like this.

In a game, anything that takes more than 10 days causes players to dramatically loss interest. You guys are shooting yourselves in the foot with this outrageously inadequate design. It makes it become a pay to play or wait weeks on end to have a home for any of your dragons.

We LIKE spending our money on cool dragons, habitats, nests, events. You guys earn BUCKET LOADS of money from us for those events...do you REALLY need to have a feature in the game that actually causes players to quit and not enjoy spending their money anymore? I?m telling you, for a game that?s supposed to be a fun leisurely play, making an aspect of the game that people hate is one of the worst things that you can ever possibly do to a game. People will start to leave this game for others when there?s no other options because waiting a month at a time is much too long for many of our attention spans.


Games are meant to be FUN! Marble key island restrictions are NOT fun and if you asked every single player and did a poll I?m willing to bet you would be hard pressed to find ANY players that actually enjoy it.


Please, please change the restrictions and show us that you actually care about our support.
Please give us BETTER OPTIONS than the marble keys island like the mining for land or maps! those two features of the game become extinct after a certain level and that?s honestly quite sad because those were what I considered rather fun ways to expand, particularly mining for land!

Kat4115
06-21-19, 01:49 PM
I have 8 GPDs (Gold Producing Dragons)

How much gold do the gpd?s give per day? I thought it was only 3 gold/day per gpd which is 24 gold.

Ellerslie6
06-21-19, 05:24 PM
Totally agree with every comment posted above. I have cut my expenditure on Dragon Story by 50% because of space restrictions. The game has become so frustrating that I am looking for a New Game to play. Any suggestions?

BTW
I needed 35 keys to expand yesterday. When I checked today it’s gone up to 40. How/why can this happen?

mymonta
06-21-19, 06:33 PM
Totally agree with every comment posted above. I have cut my expenditure on Dragon Story by 50% because of space restrictions. The game has become so frustrating that I am looking for a New Game to play. Any suggestions?

BTW
I needed 35 keys to expand yesterday. When I checked today it’s gone up to 40. How/why can this happen?

After each row that you clear, it goes up. I'm currently needing 45 keys per expansion. I think some people are up to 60 or more.

amerirish
06-21-19, 07:52 PM
How much gold do the gpd?s give per day? I thought it was only 3 gold/day per gpd which is 24 gold.

They are all capable of producing 5 per day. Some of the older ones give the max at level 10 and newer ones need to be level 15. So 8 dragons at full capacity can produce 40 per day but you have to be very strict on the collection timing.

AraRaider
06-22-19, 01:31 AM
Also, having gold giving dragons on their OWN habitat ONE per habitat will help prevent you from being ripped off your gold if you can only collect once a day this would be the best method for you. Unfortunately, when the treasure habitats first game out they all held 10 gold but then they decided to change it saying they needed to balance the game because there was only 2 gold giving dragons back then. So now that there’s TONS of golf giving dragons they should change it back.

As far as the marble keys goes... DO YOU SEE S8 ?!? DO YOU SEE? EVERYONE HATES THE MARBLE KEYS RESTRICTIONS AND TIME REQUIREMENTS! There’s NOT a single person here that thinks this was a FAIR or FUN decision. we hate it! We don’t want to support it and you are actually LOSING money because we only want to buy the things we actually like that are fun not the things we hate that are absolutely ridiculous. We LIKE dragons and habitats...but we HATE marble keys restriction time! It’s the WORST design you guys have EVER Had and I honestly think everyone should speak up on how much they hate it and then maybe when you guys understand how much we all hate it and that you’re actually losing money on it because we can’t buy dragons and habitats because we don’t wanna waste money on stupid space restrictions for the marble keys... maybe you will change it and have a better system in place because this was the worst thing you guys have ever done to the game. I will not spend a single gold or a single dollar in support of marble keys. I will ONLY buy dragons and special habitats, I refuse to spend my money on something so absurd and UNFUN! You know you’re failing at something when your players are literally saying how unfun and how much they don’t like something in your game. Games are supposed to be FUN! Please change this and develop a better system!

mymonta
06-23-19, 02:55 AM
They simply don't care. No matter what we as a group of players ask for, they don't do it. They respond to individual problems/glitches through support Tickets, but they haven't responded to any requests or suggestions that we have asked for as a group. They completely ignore all of our feedback. I don't really understand what their mission statement or theory of business or whatever it is. Obviously it is not to listen to customers. I thought the customer was always right, but not according to this company. We can continue to suggest, beg, plead, and rant, but nothing will ever change in my opinion.

mymonta
06-23-19, 08:04 PM
Agree, this situation is ridiculous! Why would you allow a situation where players can't place dragons? The game is called DRAGON Story. The objective is to get DRAGONS. If players get dragons, but can't hatch them, what's the point in playing? I've said this before, but when I run out of room (and I've been hanging on by a thread for months, barely getting space) I will stop participating. I will collect my 40 gold per day and craft marble keys. Period. No more using a little gold here and there to speed things up a bit or to play bingo for boosts. No more buying a bit of gold when it's on sale.

The upside is that by the time I get enough marble keys to clear space, I'll have a bunch of gold! I won't need to buy any! Yay for me; lost profit for Storm8. I will take in about 1200 gold per month. At 2 months per space, that's 2400 gold I will bank while getting keys for space. Hmm... I think I can figure out another way to spend time while I wait it out. I guess I can live with playing sporadically, worst case scenario!

Dragon Story players before marble keys were introduced: "S8 couldn't possibly alienate its players any further."

S8 staff: "Here, hold our beers!"

Lol! Posted in jest.

MajicHearts
06-24-19, 07:02 AM
I agree with EVERYTHING everyone has said in their previous posts.
I don't know what else to do except QUIT THIS GAME!

6/28/19: I've tried, but I can't quit this game! I'm so mad at myself! At least, I won't play as often...I hope!

amerirish
06-27-19, 04:49 PM
Dragon Story players before marble keys were introduced: "S8 couldn't possibly alienate its players any further."

S8 staff: "Here, hold our beers!"

Lol! Posted in jest.

:D lmao :tickled_pink:

Neilisha
06-28-19, 10:42 AM
I thought for the prizes give who need maps and who need d marble d marbles it really is very frustrating

magicmaker1121
07-05-19, 01:11 AM
I'm going to be honest - I really, really hate the Marble Keys. Specifically, I hate how long each one takes to craft. I'm at the point where each expansion requires 35-40 Marble Keys, and each one takes a day to craft. That means that it takes five or six *weeks* to clear a space for a single new habitat - space for three new dragons - while in that same time there are several events and tournaments and goal dragons and I end up gaining at least twelve new dragons, often more, without even trying. And many of those events involve crafting things, which takes time away from crafting those Keys and means that it takes even longer to expand. Meanwhile, the Mine that used to give island pieces has been closed for years, and I have about a hundred thousand Maps which have been absolutely useless for years now, even though there is still a Quest to get them and they sometimes still turn up as Spin the Wheel rewards. It's incredibly frustrating.

I have dozens upon dozens of dragons in Storage and a couple of dozen more in the Stable which I would love to have out so I can evolve and enjoy them. I've had to store or trade away dragons that I really like just so I have a place to put a dragon that I need in order to complete an Event. This choke point of how long it takes to expand now is ****ing me whenever I try to play.

Please, please, please either shorten the Keys' crafting time back to one or two hours like they were at first, or make new expansions available with Maps and/or Mining. Or all of those things! All of them would be fantastic!

mymonta
07-09-19, 01:40 PM
To whom it may concern at Storm8 Studios:
1. The main point of the game is to collect dragons.
2. The game releases approximately 14-18 new dragons per month, not to mention that we have the option to buy dragons (which puts money in Storm8's pockets) and craft dragons.
3. Once a player can no longer expand with island parts or mystic maps, the only way to expand is with marble keys. Requiring 50 marble keys (which is where I am at now) takes 50 days since only one key can be crafted per day and since our crafting shop is often tied up with crafting materials for events. This means that it takes 50 days to get space for 5 dragons, but in the meantime approximately 30 new dragons have been released. This, in turn, makes players unable or unwilling to play further, which means $$$$ **NOT** being spent and therefore not lining Storm8's pockets.
4. Perhaps some players are willing to pay for marble keys or to shorten the crafting time. However, from reading forum posts, it seems that the majority of us are not willing to do that, at least on a regular basis. Therefore, if Storm8 thinks that they are going to get rich by extorting gold from players to get marble keys, their thinking is backwards. They would sell more dragons and more habitats if they allowed us to expand often enough to keep up with the number of dragons that are released, which means that we need to expand approximately once each week.
5. Happy customers are more willing to pay money than unhappy players. Open your eyes and your minds, whoever makes the decisions at Storm8!