How about having tables that seat 4 and the food gets served smaller to accommodate this and food cooked go on one counter instead of spreading out on all of them. I suggest you look at facebook cafeland to see what i mean
How about having tables that seat 4 and the food gets served smaller to accommodate this and food cooked go on one counter instead of spreading out on all of them. I suggest you look at facebook cafeland to see what i mean
that would change the entire make up. tbh im fine with the way it is.
I'm also fine with the way it is. I just store empty counters if I want the same foods to go on one counter.
Looking for neighbours who send parts and gift daily. Tipping is not required.
consolidating food in one counter leads to sales lowering.
making one table for 4 seats is not changing of entire MAKE UP, it's GLOBAL changing of game code, whch is not good for network casual, i guess ))
one object -> one action of each type with this object. that's how it works.
one table - one seat - one customer - one plate - one tip.
it is just other type of games u talk about.
where a bird looks, flies and cries like birds an not like we have here ))
f.e., RS2 is a step to such a games level, BUT only ONE step, + BUT completely other game with completely different code (:
so, in some meanings, it's like comparing and/or trying to assemble miles and pounds )))
BAKERY :: CookBook | Parts ABC | Updates | Goals Calendar | Android Versions RESTAURANT :: CookBook | Parts ABC | Updates | Goals Calendar | Android Versions Google Sheet :: Bakery+Restaurant+Fashion DATABASE
Why does consolidating the same food onto one counter lead to lower sales?
High earning foods like red velvet cake (RVC) (12 coins) or sugar cookies (10 coins) or anything above 4 coins for that matter should NOT be consolidated onto one counter, so that you can earn your money back the fastest. It's ok to consolidate lower earning foods and especially 1coin foods like brownies onto one counter. For example, say you have one counter with brownies (1coin) and one counter with any 4 coin food. Then you cook RVC on all 18 ovens. You should then put the 18 servings of RVC onto 18 different counters. The result is 20 counters (18 earning 12 coins, 1 earning 4 coins,and 1 earning 1coin). So 18 out of 20 times, or 90% of the time, a 12 coin plate is served (using this example only). If you consolidate the RVC onto 1counter, resulting in 3 total counters, then 1out of 3 times, or 33% of the time, the 12 coin RVC is served. This is also important due to the lower total servings of RVC per batch. Either way, you'll eventually earn the same coins back, but you'll earn it much much faster if you don't consolidate the high earning foods like RVC onto a single counter. Some people will actually discard lower earning foods that are on counters when they cook RVC to maximize the speed of profits from the RVC, as the lower earning foods slow down the profits. I personally would not discard any food I have due to the high cost in BS to cook almost everything! Hope this explanation helps.
Just to give one more realistic example: Say you have 9 counters of 4 coin food (all different foods so you can't consolidate them) out in your bakery. Now you make 18 servings of RVC and put it all on ONE counter, making 10 total counters. You would now be serving RVC just 1 out of 10 times, or as little as 10% of the time. If you don't have a lot of coins, you might get into a negative cash flow situation and have to wait and earn more coins before you can afford to bake more RVC or other foods with high cooking costs.
~~~~~~~~~~~~ Life oh Life Ooooolaaaaf....du du du ~~~~~~~~~~~~
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ID: Lenn-ann: Plays Bakery Story & Restaurant Story
ONLY REGULAR PARTS PLAYERS. Not adding food gifter or low level ...
Edit: not adding new neighbors at this time. Thanks
~~~~~~~~~~~~ Life oh Life Ooooolaaaaf....du du du ~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ID: Lenn-ann: Plays Bakery Story & Restaurant Story
ONLY REGULAR PARTS PLAYERS. Not adding food gifter or low level ...
Edit: not adding new neighbors at this time. Thanks