Originally Posted by
kerriescastro
The number of customers entering, examining items, buying items, and leaving the store per min/hour does not seem to vary regardless of the number of doors or store layout as such.
If a purple 'I'm angry - broken heart' or green 'I want something - broken heart' occurs, then check and modify the accessibility & product/store facilities/layouts as indicated below.
In my humble opinion, the best Fashion Story strategy is to have;
- 100% pink 'unbroken hearts',
- maximize coin income by selling items that earn 5 coins per unit versus 2 coins per unit sold,
(I'm currently at level 53 so the number of coins per unit sold may increase at higher levels)
- maximize gem income by repeated catalog slot purchases of the same item,
- maximize unit stock levels by purchasing items with a higher number of units per catalog slot,
- minimize waste due to expired catalog slot purchases,
- minimize the coins/gems spent on, or store space occupied by, 'decorative' items,
(at least until you have so many coins/gems you don't know what to do with them)
('decorative' items are any design item that is not a; rack, counter, changing room, mirror, or cash register)
- maximize coin/gem 'bank' levels by only purchasing 'basic class' design items,
(a Basic rack costing 1,000 coins is just as useful as a 'decorative' International rack costing 30,000 coins).
In my humble opinion, achieving the Fashion Story 100% pink 'unbroken hearts' trick is to ensure that;
- all racks, counters, changing rooms, mirrors, cash registers, and doors are accessible from at least one side (they have front, back, & 2 sides),
- there is an adequate number of racks versus changing rooms/booths ratio,
- there is an adequate number of counters versus mirrors ratio,
- there is an adequate number of purchasers versus cash registers ratio.
I do not yet know what the 'ideal' numbers for these ratios are.
- there is an adequate number of items available on racks & counters,
And finally, there is adequate distance (number of 'squares' in a route) between each door, rack/counter, changing room/mirror, and cash register(s).
So, given that items can be divided into two classes;
- rack items (gowns, dresses, shirts, shorts, etc), and
- counter items (boots, shoes, necklaces, bracelets, bags, hats, etc),
then the purchase process appears to be;
- customer enters via door and visits one or more racks/counters containing an item,
(purple 'I'm angry - broken heart' is shown if not enough items are available/accessible),
- if customer decides to purchase a rack item - then customer visits a changing room/booth,
(green 'changing room/booth - broken heart' shown if not enough changing rooms/booths are available), or,
- if customer decides to purchase a counter item - then customer visits a mirror,
(green 'mirror - broken heart' shown if not enough mirrors are available),
when customer shows 'pink heart' - wants to buy product,
then customer visits a cash register,
(purple 'I'm angry - broken heart' shown if not enough cash registers available/accessible),
then customer shows 'a bag in hand',
then customer exits via door,
and sale coins are added to running sales/coins total.
OR something very similar.
I suspect there is a minimum/optimum 'route/congestion' store layout, such that each customer has to be able to move across/through at least one 'square/tile' between one activity and the next activity - a count of three squares in total for the route.
For example;
Customer enters through a door and crosses one square, then moves through/across at least one other square, and stands on a third square to examine a product.
Customer stands on one square to examine a product and decides to buy, then moves through/across at least one other square, to occupy a third square inside a changing room/booth or in front of a mirror.
Customer leaves changing room/booth/mirror square, then moves through/across at least one other square, to occupy a third square by a cash register.
As your store increase in size, customers seem to prefer longer, rather than shorter, routes.
I hope this helps.