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Thread: Why does the "Exceptional" Holiday Case item (Giant Tree) only give 630 happiness?

  1. #1
    Supervolcano

    Why does the "Exceptional" Holiday Case item (Giant Tree) only give 630 happiness?

    Here's the Holiday Case items we've seen so far:
    Igloo (common) - residence - 300 population (1 space) - Sell for 1000 Coins
    Frozen Mammoth (common) - decoration - 360 happiness (1 space) - Sell for 1200 Coins
    Huge Snowman (common) - decoration - 450 happiness (1 space) - Sell for 1500 Coins
    Winter House (small) (common) - residence - 540 population (1 space) - Sell for 1700 Coins
    Winter House (large) (common) - residence - 600 population (1 space) - Sell for 2000 Coins
    Hockey Rink (uncommon) - decoration - 750 happiness (4 spaces) - Sell for 2500 Coins
    Skating Rink (uncommon) - business - 900 happiness (4 spaces) - Sell for 3000 Coins
    Winter Workshop (rare) - business - 1440 happiness (4 spaces) - Sell for 4800 Coins
    Mountain (?rare or exceptional?) - decoration - 2040 happiness (16 spaces) - Sell for 6800 Coins
    Giant Tree (exceptional) - decoration - 630 happiness (4 spaces) - Sell for 2100 Coins


    So why does the hardest and most prized Holiday Case item only give 630 happiness?

    This is inconsistent with how the Magic Case, Halloween Case, & Amusement Case work.
    The exceptional item from those gives the most happiness.

    Here's the screen shot of it's "1st Key" exceptional rarity:

  2. #2
    Supervolcano

    For reference, here's all the special case items so you can compare

    Here's the Magic Case items we've seen so far:
    Wind Farm (common) - business - 300 happiness (1 space) - Sell for 1000 Coins
    Adobe House (common) - residence - 450 population (1 space) - Sell for 1500 Coins
    Ice Cream Store (common) - business - 600 happiness (1 space) - Sell for 2000 Coins
    Small Skate Park (common) - decoration - 600 happiness (1 space) - Sell for 2000 Coins
    Luxury Condo (uncommon) - residence - 750 population (4 spaces) - Sell for 2500 Coins
    Fancy Condos (uncommon) - residence - 900 population (4 spaces) - Sell for 3000 Coins
    Big Ben (rare) - decoration - 1440 happiness (4 spaces) - Sell for 4800 Coins
    Saint Basil's (rare) - decoration - 2040 happiness (4 spaces) - Sell for 6800 Coins
    Burj Al Arab Hotel (exceptional) - business - 2880 happiness (4 spaces) - Sell for 9600 Coins


    Here's the Halloween Case items we've seen so far:
    Scary Tree (common) - decoration - 300 happiness (1 space) - Sell for 1000 Coins
    Crashed UFO (common) - decoration - 450 happiness (1 space) - Sell for 1500 Coins
    Creepy House (common) - residence - 450 population (1 space) - Sell for 1500 Coins
    Halloween House (common) - residence - 600 population (1 space) - Sell for 2000 Coins
    Pumpkin Patch (uncommon) - business - 750 happiness (4 spaces) - Sell for 2500 Coins
    Graveyard (uncommon) - decoration - 900 happiness (4 spaces) - Sell for 3000 Coins
    Monster Attack (rare) - business - 1500 happiness (4 spaces) - Sell for 5000 Coins
    Haunted Mansion (rare) - residence - 1800 population (4 spaces) - Sell for 6000 Coins
    Grim Tower (exceptional) - business - 2880 happiness (4 spaces) - Sell for 9600 Coins


    Here's the Amusement Case items we've seen so far:
    Small Colonial House (common) - residence - 300 population (1 space) - Sell for 1000 Coins
    Merry Go Round (common) - business - 450 happiness (1 space) - Sell for 1500 Coins
    Large Colonial House (uncommon) - residence - 1050 population (4 spaces) - Sell for 3500 Coins
    Pumpkin House (uncommon) - residence - 1050 population (4 spaces) - Sell for 3500 Coins
    Ferris Wheel (rare) - business - 1800 happiness (4 spaces) - Sell for 3000 Coins
    Roller Coaster (exceptional) - business - 2700 happiness (9 spaces) - Sell for 9000 Coins


    Here's the Holiday Case items we've seen so far:
    Igloo (common) - residence - 300 population (1 space) - Sell for 1000 Coins
    Frozen Mammoth (common) - decoration - 360 happiness (1 space) - Sell for 1200 Coins
    Huge Snowman (common) - decoration - 450 happiness (1 space) - Sell for 1500 Coins
    Winter House (small) (common) - residence - 540 population (1 space) - Sell for 1700 Coins
    Winter House (large) (common) - residence - 600 population (1 space) - Sell for 2000 Coins
    Hockey Rink (uncommon) - decoration - 750 happiness (4 spaces) - Sell for 2500 Coins
    Skating Rink (uncommon) - business - 900 happiness (4 spaces) - Sell for 3000 Coins
    Winter Workshop (rare) - business - 1440 happiness (4 spaces) - Sell for 4800 Coins
    Mountain (?rare or exceptional?) - decoration - 2040 happiness (16 spaces) - Sell for 6800 Coins
    Giant Tree (exceptional) - decoration - 630 happiness (4 spaces) - Sell for 2100 Coins


    Here's the odds for the virtual dice roll that decides which random item you'll get:
    54% chance you get a Common item.
    35% chance you get an Uncommon item.
    10% chance you get a Rare item.
    1% chance you get an Exceptional item.


    Here's how Population or Happiness Value can be obtained:
    1. Place the item where you want it in your city.
    2. Check your Profile and note your current Population & Happiness Values.
    3. Hide the item back into your inventory.
    4. Recheck your Profile and note your new Population & Happiness Values.
    5. Subtract step 4 from step 2.
    6. Place the item where you want it in your city.


    The Sell Price appears to follow these patterns:
    You receive 10% of the purchase price when you sell any item bought with Coins.
    You receive 100 Coins per City Cash spent when you sell any item bought with City Cash.
    You receive 100 Coins for every 30 Pop/Happy when you sell any of the "Special Case" items.

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