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Thread: Profit Amounts Are Horrible!

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  1. #1
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    Thumbs down Profit Amounts Are Horrible!

    I started playing a couple of weeks ago and I noticed the amount you get per item is horrible....it's worse than RS prices and I thought that was bad! Most of the articles of clothing/accessories are only $2 per sale there is only a few that are $5. How in the world are you supposed to make money in this game? It's ridiculous!

    It's gotten to the point that I'm about ready to quit playing Fashion Story, this game is not gem worthy, as I would like to call it...I wont ever be buying gems for a game that is too difficult to make any profit from!! TL really needs to rethink the profit amounts to keep players motivated & not frustrated!

  2. #2
    Executive Chef ButterPanda's Avatar
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    What items do you think are short on profit? I can suggest these to the design team.
    Also please remember that the game has been carefully balanced to maximize fun for everyone.

  3. #3
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    Quote Originally Posted by ButterPanda View Post
    What items do you think are short on profit? I can suggest these to the design team.
    Also please remember that the game has been carefully balanced to maximize fun for everyone.


    It would take me a long time to list each one...but I noticed that all the orders that are 6 hrs or less most if not all are only $2 per sale. But in RS there are a lot recipes that are shorter time but still $4 a plate. It seems w/ this game you have to do all long hour orders to make any decent money!
    Am I right? I'm not liking that.

  4. #4
    Fashion Designer
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    Quote Originally Posted by ButterPanda View Post
    What items do you think are short on profit? I can suggest these to the design team.
    Also please remember that the game has been carefully balanced to maximize fun for everyone.
    At a quick glance, it appears that the conditions upon which an item yields 2 vs 5 is a combination of # of hours to produce catalog, # of XP's earned, and quantity per order. Looking at the 5 coin Night Diamond, Winter Blue, and Football Fanatic as a guide, I'd suggest:

    12 hr: Snow Princess dress (maybe lower the quantity by 200 per order)
    12 hr: Mystic Gown (maybe lower the quantity by 200 per order)
    8 hr: Spring Lavendar Catalog (maybe lower the quantity by 300 per order)
    12 hr: Hem Dress in the Spring Flair Catalog (same quanity)
    12 hr: Ivory Necklace in the Spring Flair Catalog (same quanity)
    12 hr: Leather Sandals in the Spring Flair Catalog (same quanity)
    8 hr: Sassy Elegance Catalog (same quantity)

  5. #5
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    Quote Originally Posted by ButterPanda View Post
    What items do you think are short on profit? I can suggest these to the design team.
    Also please remember that the game has been carefully balanced to maximize fun for everyone.
    One of the things I noticed that is quite bothersome is that the catalogs aren't consistent in their pricing. Some items within a catalog sell for $2 while others sell for $5. It would be nice if a whole catalog was priced the same, since many of us actually try to master the catalog in one go and not just an individual item within a catalog first.

    For instance:

    Sweet Dive = 24 hours. Blabla Clutches & Lace Up Heels both sell for $2 while the ******d Tops and Cranberry Skirts sell for $5.
    Candy Shop = 16 hours. Spring Satchel sells for $2 while the other 3 items all sell for $5.

    With both of those being long catalogs, it would be nice if all the items sold at the higher profit of $5.

    There are other examples within the shorter timed catalogs as well where only 1 item sells at $5 and the rest at $2 or vice versa. But the 2 above really should be changed so everything sells at $5 since they are long-term catalogs.

    Is it possible for at least future catalogs to have consistent pricing through-out? And I don't mean having the whole catalog sell at $2, as that would really annoy the players. LOL

  6. #6
    as you progress int he game you will earn more money...stick with it...I can make 40K in 2 hours...

  7. #7
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    Quote Originally Posted by juliansmommy View Post
    as you progress int he game you will earn more money...stick with it...I can make 40K in 2 hours...

    Wow...that is alot of $! I'm on level 23 right now. So I hope it gets better soon. I'm losing momentum.....

  8. #8
    Fashion Designer
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    Some of the best advice I found on the forum when I first started was to focus on increasing your coin balance before starting to decorate or buy clothes for your avatar (if you're into that). Your balance will quickly grow. Also, if making money is very important to you then I would caution against focusing on the goals when you're just starting out. Those goals can be very costly to your coin balance.

    It's been awhile so I don't quite remember but I believe a lot of the $5 options don't open up to right way. So if you're in the lower levels, the recommendation I received which worked out great was to focus on ordering inventory and expanding and buy wall mirrors when possible (500 coins vs 7,500 coins for floor mirror), order inexpensive tools: basic racks (1,000 - 2,000 coins vs 25,000 - 40,000 coins or 2 - 5 gems for the decorative ones) and basic tables (2,500 - 5,000 coins vs 10,000 - 20,000 coins or 1 - 5 gems for the decorative ones).

    Also remember with tables, they all function the same (thin, square, and rectangular). The difference is aesthetics; how many pairs of shoes do you want to visually see: one pair (thin table), four pairs (square table), or 8 pairs (rectangular table). The larger the table, the higher the price but all the tables will take multiple orders of the same item. I didn’t necessarily realize that until I’d played a couple of weeks.

  9. #9
    Quote Originally Posted by lin77 View Post
    Wow...that is alot of $! I'm on level 23 right now. So I hope it gets better soon. I'm losing momentum.....
    I'm in level 47 and i win 40k a day. This is so not normal !

  10. #10
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    Also, the configuration of your shop will have a definite impact on your sales per hour. Keeping your register, dressing rooms and mirrors fairly close to the door so the shoppers aren't wasting a lot of travel time once they're in your shop has a huge impact on your sales.

    For instance, I now have a 17x20 structure but its made up of 3 shops: 5x20, 12x13, and 12x7. I still get the same number of customers for a 17x20 shop but they are divided among three stores and they spend a shorter amount of time in the store. This helps to maintain my sales per hour even though my space is growing. I have the benefit of the extra space (i.e. ability to carry more merchandise), but eliminate one downside.

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