Originally Posted by
CampingTime
I am curious as to why the designers went this route with gifting. On the surface, it is quite attractive to see that people can send something as useful as gold, but this sets up a rather ugly "second class" tier system.
Let me say this in a--most likely--not so hypothetical fashion. People have forged close bonds with other gamers from one of the other "Story" games and decide to bring that connection to this new game when they decide to try it. Along the way, they pick up new neighbors that are unique to Dragon Story. Now, which of those neighbors are going to receive the three gold a day? No need to have a Harvard degree to answer that one! Here is another scenario: people made quick neighbors once this game started, but have added others since. Now, those original neighbors are as good as gold--trite cliche intended, mind you--so, once again, to whom are they likely to send the precious three gold? The list of possibilities could go on and on.
Truthfully, there is no reason to begrudge these people for making such a choice; I completely understand that reasoning. Not everyone is going to share the wealth all around. The flaw is in creating such a limited gifting system. Certainly, the gold is more precious than, say, dog bowls, and Team Lava wants to protect this resource; it is part of their true cash system and to open the floodgates of gold to everyone, every day, would hinder their cash flow.
Obviously, one fix would be that gold could be gifted one day a week to all neighbors, reserving the other six days to a small amount of coins or something we could sell like decor. We could even place it on our farms if we have the room, though it feels like space is its own precious commodity right now in the game's early stages.
I hope some fix to this system is implemented some time soon in the game. Of course, Dragon Story is new, and therefore has flaws to be ironed out. This is one the developers need to address.