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Locksley
08-04-2009, 12:05 AM
Greetings.

I do know that the game choose for you the units with higher Attack when attacking for your allies, and the higher Defense units when attacked.

But as you both deal and receive damage in each combat, no matter if attacking or defending, I'm wondering if the Defense stat in units (and yours) is used for anything in combat formulas when attacking, and the Attack stat is used for anything when defending.

Or else, Att stat is completely useless when defending, and Def stat is useless when attacking...

Both scenarios are radically different, as first one will favor the 'balanced units' like the Carrier (40/60), while the latter favors highly specialized units like B2 Bomber (110/5)

Regards

L

Supervolcano
08-04-2009, 12:11 AM
Attack stat is completely useless when defending, and Defense stat is useless when attacking.

This is why many people have "2 fleets".
One for defense and one for offense.
But it costs you!!!

Locksley
08-04-2009, 03:39 AM
Attack stat is completely useless when defending, and Defense stat is useless when attacking.

This is why many people have "2 fleets".
One for defense and one for offense.
But it costs you!!!

Hi. Thanks for the answer.

That was what I always believed, but this result in some odd values with troop cost and upkeep:

Why would anyone buy, say, Havoks ($4.8 mill, 102/65, $76,000 upkeep), when you can have a dual fleet of B2 Bombers ($1.65 mill, 110/5, $22,000 upkeep) and Carriers ($1.3 mill, 40/60, $15,000 upkeep)? Having such a dual fleet is not only cheaper to build (even for the double number of units purchased), but also far cheaper to mantain. And you have the same stats. And do not forget about the cheaper replacement of casualities...

There is something wrong here. Either the combat formula, or the unit stats... Or our (my) knowledge of the basics... :/

L

Supervolcano
08-04-2009, 04:15 AM
That's what seperates the Men from the Boys.
Educated decision making!!!
;)

AirCommodore
08-04-2009, 04:56 AM
Yeah. It's possible to dramatically reduce your upkeep expense if you build your army efficiently, although rebuilding your exuding army is a tine consuming and expensive job (as I have found).

Crucible
08-04-2009, 09:35 AM
Yeah. It's possible to dramatically reduce your upkeep expense if you build your army efficiently, although rebuilding your exuding army is a tine consuming and expensive job (as I have found).

Perhaps you could elaborate on 'build your army efficiently' for those of us looking for a good strategy :o

So far I have used the calculator for buildings (def/inc) but units are a little more sketchy.

Thanks in advance for any insight.

jakal
08-04-2009, 09:53 AM
For example if you are torn between and B1-Bobmber(400k) and a Stealth Jet(650k), you need to buy a B1-bOMBER and save some moolah. You can then buy a heavy equipment transporter(250k) with the money saved to end up with a 50Attack and 35 Defence instead of 50Att and 15 Defence.

robi
08-04-2009, 10:24 AM
Attack stat is completely useless when defending, and Defense stat is useless when attacking.

This is why many people have "2 fleets".
One for defense and one for offense.
But it costs you!!!

I agree that the attack stat is completely usless when defending. However, I disagree that the defense stat is useless when attacking. I think that when attacking the higher the defense stat equals lower casulatiy rates. A SSM Launcer has an attack of 42 and defense of 17 but they die A LOT faster then the air craft carriers which have an attack of 40 and a defense of 60.

Supervolcano
08-04-2009, 03:27 PM
I agree that the attack stat is completely usless when defending. However, I disagree that the defense stat is useless when attacking. I think that when attacking the higher the defense stat equals lower casulatiy rates. A SSM Launcer has an attack of 42 and defense of 17 but they die A LOT faster then the air craft carriers which have an attack of 40 and a defense of 60.
Although the defense stat might APPEAR to be the casualty rate, I don't think it is equal to it.

The Super Moderator, Widdershins, said the following in this thread:
http://forums.storm8.com/showthread.php?t=8

Why am I losing my Units in Battle or during Missions?

Each Unit type has a casualty rate. Every time that Unit is involved in doing a Mission or attacking an enemy, there is a percentage chance that the unit will fall in battle and be destroyed. Different types of Units have different casualty rates.

There's several Infantry Units that have a defense rating of 1.
If defense = casulty rate, then they all would die in every fight.
But they don't.

So I think the casualty rate is a completely different stat (even though it might be SIMILAR to the defense rating) and it's just not published.

pereirabass
08-05-2009, 05:56 PM
I would like to clarify the issue surrounding tge question regarding stat involvement when either attacking or defending.
Many players mistakenly believe that when attacking or defending that the only values used for the battle formula are attack points if you are attacking and defense points if you are defending.
Here is a perfect scenario that dissproves this: player 1 attacks player 2, now if only defensive points are used, whether they're skill, battle, or base, then zero damage would be inflicted upon player 1, but this is not the case, as we all know. Instead, damage is inflicted upon player1 by player 2 because of the involvement of player 2's attack points. The exact same case can be made for the opposite scenario, player 1 is attacking player 2, but in addition to his attack points being activated, his defensive points are also activated.

This misconception has probably came about do to the very short game facts description that Storm8 provided, but if you read it carefully it does simply state that when players attack, their highest attack units will be used and when they defend, their highest defensive units will be used. Pretty simple, right? Other players have drawn their own conclusions without realizing the facts and then passed them off as such. That is why you see some players with this enormous unbalaclnced fleet of battle units, one set for attacking and one set for defending, if this is a particular strategy, then that's a different story, otherwise its just one expensive fleet to upkeep.

One more thing, if you would like to vetify what I have just said, contact storm8 by e-mail, I did, that's how I confirmed what I believed. Or just use commonsense, and look at the battle summary, it will tell you just about everything you will need to know, either implief or directly stated.

smaglio
08-05-2009, 07:12 PM
There's several Infantry Units that have a defense rating of 1.
If defense = casulty rate, then they all would die in every fight.
But they don't.

That's a great explanation. I've been trying to rationalize it in my mind, but you hit the nail on the head.

One more thing, if you would like to vetify what I have just said, contact storm8 by e-mail, I did, that's how I confirmed what I believed. Or just use commonsense, and look at the battle summary, it will tell you just about everything you will need to know, either implief or directly stated.

Could you post that email in this thread (or a new one)? It is a great piece of information, and I'm sure storm8 would prefer having someone post the information rather than respond to dozens of emails.

Also, thanks for asking about this! You've helped us all out!

marksman
08-06-2009, 08:48 AM
For example if you are torn between and B1-Bobmber(400k) and a Stealth Jet(650k), you need to buy a B1-bOMBER and save some moolah. You can then buy a heavy equipment transporter(250k) with the money saved to end up with a 50Attack and 35 Defence instead of 50Att and 15 Defence.

I would suggest purchase price is not really an important factor, for the most part, when considering what units to buy. Upkeep cost is much more important, relative to the stats they give. That is an ongoing cost that is going to dwarf the initial purchase cost of any unit.