View Full Version : Kingdoms and clans not army lists
2n4s3
08-01-2009, 01:25 AM
Ok as far as I can see there is no real point to the army members, you have no bonus to them being a higher level and mist of the time they are probably also in the army of your closest rival. So my suggestion is:
1 create a clan system where users can create their own clans, but every user can only join one clan at a time.
2 Clans can join kingdoms, kingdoms are always at war with each other. So your enemies are the rival kingdoms
3 with this system in play the current army system should be scrapped and replaced with a max troops you can control for your level, so all people at level 50 can use 250 troops
this will add sone good politics into the game as well as give a good system that can be extended in the future. Top clan rules the kingdom. Clan badges in the battle screen?
Shadox
08-01-2009, 02:31 PM
I love this idea!
Danno
08-01-2009, 02:51 PM
Ingame "clans" would be an interesting addition. I would like to see this implemented.
lithunica
08-01-2009, 09:03 PM
A+ On the Idea
But how would that be implemented?
AboxofWater
08-01-2009, 09:16 PM
A+ On the Idea
But how would that be implemented?
Instead of recruit it can say clan or something like that.
And I love this idea. I mentioned it somewhere earlier. Hope they consider this!
sapphiron
08-02-2009, 03:00 AM
So, essentially you suggest to just rename several buttons in the game?
However the idea of joining 1 army at a time is quite qurious ... How do you imagine it will work?? I mean - everyone will want their own Clan/Kingdom :) so you will have to persuade people to abandon their own interests and join you, or vice versa :) Now imagine you being level 100, you need to persuade 500! People to join YOU ... maybe it's jusy me, but I'll go crazy.
Work a bit more on the idea, give it a shape and think it through yourself ;)
SirJoel
08-02-2009, 08:25 AM
What about those, like me, who have loose allegiances to multiple groups but who essentially stand (and occasionally fall :() on their own. I like having multiple loose allegiances so I can keep up on current events and choose the conflicts I participate in.
KrasNasty
08-02-2009, 01:52 PM
I absolutely love this idea because it will make Kingdoms unique compared to the other Storm8 games. They all seem to be the same game, but with different themes.
But I really like the idea of joining a clan, and for a clan to battle other clans for the entire kingdom.
One thing that could be added, however, is that maybe there could be multiple kingdoms to conquer.
So yeah... Really hope this is added into the game!
sapphiron
08-02-2009, 06:02 PM
Actually ... This gave me an idea ... How about - there will be three priset kingdoms :P let's saaay ...
1. Goblin Lands - after joining them you will get a different shop with goblin themed equipment and lands, as well as a bonus of ... Faster Spirit regen for 30 seconds
2. Kings army - you will get ice ... And perhaps fire? themed weapons, several new quests and a bonus of free vault deposition :P
3. Spelcasters guild - magic themed weapond - faster mana regen ;)
That's just an idea, nothing special. You will have several guild options to join, and several pros and cons for doing so ;)
Each guild might be specified to compliment each race or type :P joining a particular guild will reshape the whole game - closing some quests and opening new ones, same with the shops ;)
Each guild might be available after reaching certain level or performing a certain quest a set amount of times or reaching a certain amount of income etc.
You guys are welcome to expand on this idea :D
KrasNasty
08-03-2009, 05:16 PM
I like the guy's idea above, even though the idea i have in mind is completely different lol.
Basically, I say that there should be a way to 'create or join a clan' button. After you click it, you will be able to create a clan or join one from a list of preexisting clans. Every clan should have a max limit of members to keep the game fair; so let's just say the limit is 250 members.
There will be multiple territories (about 10) and clans will be able to fight whichever clan currently owns the land.
But to fight a clan who already owns a territory, the attacking clan will have to set a down payment of whatever amount, let's just say 10,000,000 gold. This large amount of gold will be taken from the leader of the clan's vault. (This being said, there should be a way for people to send gold to their leader as a donation!)
If the defending team wins, they receive the attacker's 10,000,000 gold (this gold is divided evenly and given to every member of the clan); if the attacking team wins, they receive their money back.
And each territory should come with a perk. Like if a clan owns a certain land, it might give faster mana regen to all those who are in that clan. Something along those lines.
TELL ME WHAT YOU THINK EVERYONE! =]
UssrAlliance
08-03-2009, 05:19 PM
I love your idea, hopefully they'll incorporate it to all the apps. :D
KrasNasty
08-03-2009, 05:34 PM
I love your idea, hopefully they'll incorporate it to all the apps. :D
lol thanks =]
well I just hope they add it to this one!
sapphiron
08-04-2009, 04:45 PM
Read my first post on this thread.
How will you manage the endless commercials and ranting posts on everybodies profiles "join me join my clan we always win and give free gold" etc.
Too much customisation in game, especially this sort of short semi-multiplayer game - might just ruin it ;) There are too many unstable and insane addicted Kingdoms players out there that just don't know when to quit. And it WILL be an issue when everyone will want to have their own personal clan ;) and there will be nobody to join them...
2n4s3
08-05-2009, 12:50 AM
I like the idea of the 3 pre set kingdoms, and it could be quite easy to build on the most simple scale. If the kingdoms were created then you could set each kingdom to own 33.3% of the land mass. When each member attacks someone on another kingdom and wins, then they will win a % of land for their kingdom and reduce it from the one they attacked. The kingdom with the highest % should then get a bonus of some sort.
And just to clarify my first post I never suggested that you would have to recruit 500 members to fight for you at lvl 100, instead I meant that if you were lvl 100 you would simply fight with an army of 500 minions that would no longer have anything to do with the other players. Clans would be groups of players who each head up their own private army of 5x their level.
KrasNasty
08-05-2009, 10:26 AM
Why three lands? Why not four? 25% land mass, each with their own added bonus? lol
sapphiron
08-05-2009, 02:24 PM
The game has magic number of three - three races, three specialities ;) and three kingdoms. You might have 4th one ... Actually it would be a lot more intriguing to have 4th ... But it has to be special, it has to be extra, has to be ...
Regular 3 Kingdoms might be set around three major races, they might add to default bonuses - Even faster health/mana/spirit regen.
BUT, fourth kingdom can be for priviledged, for those that achieved something in game, higher level, higher income, higher attack/defeat percentage or something. 4th kingdom can add to stats :P
So ... Guys, provide a detailed explanations of your ideas, and I mean really detailed - like 2000 symbols, and post it here ;) then let the developers say their oppinion :)
fuzzyafro
08-05-2009, 03:15 PM
you know i love all these ideas like if there was a patition for all this i would totally join up who is with me?!?!?!:D
fuzzyafro
08-05-2009, 03:17 PM
Why three lands? Why not four? 25% land mass, each with their own added bonus? lol
because 33% land is better
fuzzyafro
08-05-2009, 03:20 PM
The game has magic number of three - three races, three specialities ;) and three kingdoms. You might have 4th one ... Actually it would be a lot more intriguing to have 4th ... But it has to be special, it has to be extra, has to be ...
Regular 3 Kingdoms might be set around three major races, they might add to default bonuses - Even faster health/mana/spirit regen.
BUT, fourth kingdom can be for priviledged, for those that achieved something in game, higher level, higher income, higher attack/defeat percentage or something. 4th kingdom can add to stats :P
So ... Guys, provide a detailed explanations of your ideas, and I mean really detailed - like 2000 symbols, and post it here ;) then let the developers say their oppinion :)
for the 4 races it could be like goblins/ orcs or knights or magica or giants but not to many
andyman
08-05-2009, 05:08 PM
Kras I think your idea maybe a bit to complex.
Here is my idea.
Ok first a player can buy a clan, and make it expensive atleast 5mil+ so everyone isnt buying one.
Then each clan has its own code, where people can join and the clan leader can accept or reject.
Also the clan leader can have generals or poeple in the clan that can accept invites.
For clans battling the clan leader and other members that the clan leader chooses can battle other clans. If you win each clan member gets a certian amount of money. The person who chose to battle gets thier spirit drained.
itsMartini
08-06-2009, 06:12 AM
I really like the idea of having a set amount of army members to control (5x your level). It seems kind of pointless the way it is now to get a big army, since they group you with similar size armies anyway. Even if the clan idea doesn't change, everyone should be grouped together within a level. People need to stop hiding with 4 members. If you can't afford the best weapons for a full army, there are plenty of cheap ones with no upkeep.
Btw, the clan idea is great.
sapphiron
08-06-2009, 06:16 AM
5mil isn't really a lot of money after level 50 :D lets make it 5mil to establish the clan, and then each member will have to buy their way in to the clan for 5mil + 1mil*amount of existing members ;)
however I'm against the idea of personalised clans - it will end up too complecated and will require a decent chat system ;)
Keep in mind that redirecting people to forums to see rules and goals of your personal clan is out of the question :)
Therefore I stand with preset clans idea - simple and clean.
sapphiron
08-06-2009, 06:32 AM
Preset clans idea (by Sapphiron)
You will be able to join only one clan at any given time. You will have to meet certain requirments to do so - possibly not just level requirments. You will have to participate in AI simulated clan events to increase clans influence in the area. Each battle against any opponents of another clan will count towards your clans influence in the area. Any race can join any clan.
1. Mercenary league - faster health regen and slightly faster spirit regen (on low levels the fighting gives most EXP, and faster HP and SP will compliment that)
2. Trade union - available to join after level 30 - it will compliment your income and might either add 5-10% to your net income or it might reduce the timing by 5-10 minutes ;)
3. Magicians guild - faster mana regeneration, the guild requires level 60 to join, and give you an additional bonus when using spells in combat giving you extra 10% to spell stats (example - if you use 10 force shield defencively - you will use 8*10=80 defence points, with guild bonus you will use 80+80*0.1=88)
4. Kings service - level 100 to join, 10-15% bonus to existing stats.
All of these clans will have weapons that will replace default ones in armory, as well as add extra quests to the quest log (and remove some). Clans will also struggle for supremacy, obviously not with each other, but possibly with AI simulated events. The better your clan will fair against these events - the better the bonuses, and if your clan fails miserably against the events, the less those bonuses will give you ;)
So, thats more or less my idea ;) Any feedback, oppinions or other suggestions, obviously, are welcome :)
2n4s3
08-07-2009, 01:21 AM
The problem I can see with the 4 preset clan idea is that you will have every one level 60-99 in the 3rd clan, everyone 100+ in the 4th clan. The other problem is that you will have everyone still trying to create their own sub-clans.
However I do like the idea of maybe combining the ideas in this thread, having Kingdoms that have different abilities, but balanced. Possibly themed as well, so we have a good vs evil or badlands vs mountain dwellers vs plains people. I’d like to attack a horde of skeletons with an army from my mountain strong hold, armed up to the teeth with axes and warhammers.
Then you should have clans that are free to create but maybe only available after level 30. It will allow new players to find their feet without being overwhelmed and also give them a reason to keep playing to get to level 30. It will also allow friends to create their own clans together as well.
These changes will give the game a great platform to then build upon. I personally love the idea of clan battles and special events, such as battles for control of the kingdom - clans pre register, each registered clan loses the ability to generate health for the event and it becomes a last clan standing takes control. Could even add a medal system that adds bonuses to the players, your army could become elite for a chain of winning attacks, or become defense specialists for a successful set of defends, although the bonus will go as soon as you lose a fight.
KrasNasty
08-09-2009, 11:52 AM
Kras I think your idea maybe a bit to complex.
Here is my idea.
Ok first a player can buy a clan, and make it expensive atleast 5mil+ so everyone isnt buying one.
Then each clan has its own code, where people can join and the clan leader can accept or reject.
Also the clan leader can have generals or poeple in the clan that can accept invites.
For clans battling the clan leader and other members that the clan leader chooses can battle other clans. If you win each clan member gets a certian amount of money. The person who chose to battle gets thier spirit drained.
What if the attacker uses all his mana doing quests, then goes to attack a clan and fails?
I like idea of joining the clans,but I'm not so sure about being able to send gold to leader. My concern is extortion. A 1st step is the ability to identify clan members.
sapphiron
08-10-2009, 02:52 AM
I really don't think that giving any kind of control to any particular player over others is a good idea - too many bullies, daft people and just plain as*holes out there that will exploit that power :)
Players should not influence each others games that much - fighting and bountying is normal (but even that gets abused and used to bully) but trusting one guy with ruling over many people ... that's too much IMO
KrasNasty
08-10-2009, 06:59 AM
Yeah but you want someone to have that much power so clans can rise and fall.
sapphiron
08-10-2009, 03:39 PM
Imagine how many clans there will be when EVERYBODY can make a clan of their own ;) especially if you can be "leader" and get your subordinates to pay you gold - there will be A LOT of scammers out there :(
Can you come up with any restrictions that will cancel that threat? Apart from gold and level - for obvious reasons ;) Then the idea can be worth a shot :D
KrasNasty
08-12-2009, 08:11 AM
yeah everyone will make a clan... you're right... but who will join them? no one. people will follow those would seem like leaders. this happens in any mmo... and it always works out. seems like it's gonna be crazy at first, and that is because it will be, but it will quickly fade out and many of those who try to make a clan will relize it's not easy (meaning they will bail from theirs to join someone else's)
sapphiron
08-12-2009, 03:49 PM
Good point ... Ok, run it by me again - describe the idea from A to Z :) Lets see the idea in it's finished state, all small details worked out, any bumps smoothed and all the gearing oiled - sell it to me ;)
KrasNasty
08-13-2009, 07:27 AM
lol jesus... i'll get back to you on that xD
KrasNasty
08-13-2009, 08:41 AM
Here is the idea that I think sums up the best of everyone's ideas.
Very Beginning
When you have launched Kingdoms Live and look at the bottom row of buttons, the name for the "Recruit" button will be changed to "Clan." Once selected, it will open up.
Not in a Clan
If you are not in a clan, two buttons will show up, in addiction to what shows there already. The first will state: "Create a Clan." The second will state: "Join a Clan."
- Creating a Clan
If you choose to create a clan, it will cost 10,000,000 gold. You cannot purchase from your vault, so gold used for purchase must be on hand.
- Joining a Clan
If you choose to join a clan, it will open a list of unfilled clans to pick from. It will tell the name of each clan, the number of members each has, and how many more members each one can take.
In a Clan
If you are in a clan, a list of members from your clan will appear. The list will show each player's name with there level. It would be nice to know if they were online or not, as well. If you were to touch on one of the member's names, it would take you to that member's profile.
Changes in the Game
The following is a list of objects in the game that will need to be tweaked for complete clarification.
- In players' profiles, there needs to be another tab titled: "Clan." Under that tab, a player can check another player's clan.
- The original way to recruit members to your army will still stay, but new quests can emerge that require you to have a certain amount of clan members instead of army members. (optional)
- When looking at the list of people to battle, the members of your clan will be seen with a symbol besides their name. Similar to the dot shown when your army member is on the list.
- On the battle page, there will be a new tab in addiction to the "Attack Rivals" and "Bounties." It will be titled: "Territories." The territories will be shown on here as well as who owns them. A clan leader will have to come onto this screen to attack another clan as well.
Process of Taking Territory
This is the process a clan must take in order to attempt taking a territory:
- Clan leader will go to the battle screen, and s/he will touch the tab for Territories (which does not exist yet). It will show the five territories, and parallel to the name of each of the territories will be the name of the monster/clan that currently owns it... and to the other side of that will be a button that must be selected in order to attack them. It will be titled: "Attack."
- Once this button has been pressed, 10,000,000 gold will be taken from the leader's hand, and the outcome of the battle will show up on his screen.
Territories Held by Monsters
There will be a total of five territories: Plains, Highlands, Forest, Tundra, and Seashore.
If you have not noticed, all those names were taken from the quest locations; now we get to conqueror them. Each territory will start off being controlled by a type of monster that the clan must have to battle in order to take it.
- The Plains will be taken by Bandits.
- The Highlands will be taken by Goblins.
- The Forest will be taken by Giants.
- The Tundra will be taken by the King and his knights.
- The Seashore will be taken by (idk what's in the seashore on this game... crabs? lol).
Each territory will have a certain requirement of clan members and weaponry in order to attempt to take the territory.
- Success!
If the clan is successful in taking the territory, then on the quest screen (under the name of the territory that clan owns) it will state: "Held by (name of clan)!"
- Failure!
If the clan is not successful in taking the territory, they will have lost the gold they spent to conquer that territory.
Territories Held by Clans
If a clan already owns the land, another clan may attack them using the same methods. Winning clan takes the land, losing clan loses the land.
** Other Ideas **
- When your clan owns any of the five lands, your income will increase 5% per territory.
- A clan can only take up to three territories.
KrasNasty
08-18-2009, 01:55 PM
does this clear it up for you?
xtthew
08-21-2009, 02:01 PM
Here's a rough idea I came up with for clans.
There are 10 (Or However Many) Kingdoms that are located all over the area. Within each Kingdom there are clans. There is a constant war between all Kingdoms and clans are always fighting. What are they fighting for? They are fighting for Survival. By Survival I mean Gold, Armor, Weapons, Land, and protection from the other Kingdoms. Every kingdom is watched over by a Great Sorcerer or Sorceress who aids the kingdom with a power that only they are capable of doing such as increasing the strength of the Kingdoms Members, or Enchanting the armor and weapons of each member making them less prone to damage allowing the upkeep of each item to lower. Each clan has their own bank where they deposit the weapons and gold that they receive after defeating a member of the current clan they are at war with. The clan bank is also where the clan owned land is managed by the senior members/leaders of the clan. The land is not Kingdom based, it is land that is in the open parts of the Kingdoms Live area. There is no income for the land that is won, it is used as a defensive area for the clans. With the purchase/taking of land, the clan's overall defense increases. The clan owned land can only be used in a war with rival clans and not with individual battles against neutral members belonging to clan you're not at war with. To increase the strength of a clan each clan will need to purchase clan items such as horses, catapults, bombards, and other similar items as well as clan wide magic. Wars begin when one member broadcasts an invite out to their clan to attack another clan. When at least one leader and a certain number of members accept the invite to attack the clan, a war begins. Each clan can only involve themselves in a certain number of wars at once depending on their army size. The only way out of a war is to Bail Out. When a clan Bail's out of a war, they must pay an amount of gold that reflects on their clan size and their time in war with the opposing clan. The longer a clan is at war, the less the Bail Out fee would be. If a clan attempts to Bail Out of a war in the first day of battle, they will have to pay the max fee that is set for their clan size.
Maybe mix that up a bit with the last post.
Qps3m
08-21-2009, 06:01 PM
Armys like green, imperium, and allience would quickly dominate! I would LOVE this!!
KrasNasty
08-22-2009, 01:58 PM
Here's a rough idea I came up with for clans.
There are 10 (Or However Many) Kingdoms that are located all over the area. Within each Kingdom there are clans. There is a constant war between all Kingdoms and clans are always fighting. What are they fighting for? They are fighting for Survival. By Survival I mean Gold, Armor, Weapons, Land, and protection from the other Kingdoms. Every kingdom is watched over by a Great Sorcerer or Sorceress who aids the kingdom with a power that only they are capable of doing such as increasing the strength of the Kingdoms Members, or Enchanting the armor and weapons of each member making them less prone to damage allowing the upkeep of each item to lower. Each clan has their own bank where they deposit the weapons and gold that they receive after defeating a member of the current clan they are at war with. The clan bank is also where the clan owned land is managed by the senior members/leaders of the clan. The land is not Kingdom based, it is land that is in the open parts of the Kingdoms Live area. There is no income for the land that is won, it is used as a defensive area for the clans. With the purchase/taking of land, the clan's overall defense increases. The clan owned land can only be used in a war with rival clans and not with individual battles against neutral members belonging to clan you're not at war with. To increase the strength of a clan each clan will need to purchase clan items such as horses, catapults, bombards, and other similar items as well as clan wide magic. Wars begin when one member broadcasts an invite out to their clan to attack another clan. When at least one leader and a certain number of members accept the invite to attack the clan, a war begins. Each clan can only involve themselves in a certain number of wars at once depending on their army size. The only way out of a war is to Bail Out. When a clan Bail's out of a war, they must pay an amount of gold that reflects on their clan size and their time in war with the opposing clan. The longer a clan is at war, the less the Bail Out fee would be. If a clan attempts to Bail Out of a war in the first day of battle, they will have to pay the max fee that is set for their clan size.
Maybe mix that up a bit with the last post.
its a decent idea, however, it might be extrememly hard to create such a intense game structure... i might completely wrong but thats what i think
sapphiron
08-24-2009, 04:41 PM
I don't really think that colour coding is a possibility in this game. There definetly should be some striking differences between clans and clan members, but it most probably will be a small sign or a picture near your name. (Compliments to KrasNasty)
@xtthew - I apretiate the idea, but seing as there is absolutely no background (meaning it will have to be implemented from scratch) for it, it is extremely unlikely that it will be done in any foreseable future.
Guys, what I might suggest is breaking up the idea in to several small stages -first being the fundamental idea of your suggestion (3 clans which you can join) and the second part which will focus on the idea mechanics - formulas, weapons, bonuses etc.
@KrasNasty - sorry it took so long to reply, real life calls :D I like the idea, but it seems too complex to me, however it is hard to make it more simple ... have you trie adding formulas and calculations? Add a bit more info about land conquests - how exactly will that work? Can several clans hold one area simultaniously? How can we protect it etc. ;)
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